UltimateLocker – Lock Everything
Original price was: 10,00 €.7,99 €Current price is: 7,99 €.
Sold by: scalboxUltimateLocker – Lock Everything, allows you to place Code Locks/Key Lock on Vehicles, Furnaces, Weapon Racks, Turrets, Mining Quarry, Pump Jack, Motorbike, Motorbike With Sidecar, Pedal Bike, Pedal Trike, Deployable Items and much more.
Place Code Lock wherever you want with a single plugin.
You can decide which entities to enable Code Lock on.
It has commands for administrators to lock, unlock and remove Code Locks/Key Lock.
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Description
UltimateLocker – Lock Everything
UltimateLocker – Lock Everything, allows you to place Code Locks/Key Locks on Vehicles, Furnaces, Weapon Racks, Turrets, Mining Quarry, Pump Jack, Motorbike, Motorbike With Sidecar, Pedal Bike, Pedal Trike, Deployable Items and much more.
Place Code Lock/Key Lock wherever you want with a single plugin.
You can decide which entities to enable Code Locks/Key Lock on.
It has commands for administrators to lock, unlock and remove Code Locks/Key Lock.
IMPORTANT: Added the ability to also place Key Locks, in addition to Code Locks.
Place Code Lock/Key Lock wherever you want with a single plugin:
- Vehicle Locks
- Motorbike, Motorbike With Sidecar, Pedal Bike, Pedal Trike
- Furnaces, Refineries, and more
- Weapon Rack Lock
- Farming Lock
- Electricity Lock / Electrical Lock
- Industrial Lock
- Construction Lock
- Mining Quarry, Pump Jack
- Items Loc
- Trap Lock
- Turrets Lock
- Misc Lock
- Fun Lock
- Deployable Lock
- And so on…
EXAMPLES OF OPERATION/USE:
Some examples of how the plugin works when there is a Code Lock/Key Lock to which you do not have access:
- Usage block/loot furnaces, refineries, electric furnaces, water dispensers, industrial conveyor, industrial crafter, car lift, elevator, small generator, metal shop front, dropbox, mail box, vending machine, etc…
- Usage block: workbench, research table, repair table, computer station, mixing table, etc…
- Device Identifier: If the Auto Turrets, CCTV Camera, PTZ CCTV Camera, etc…, are locked with Code Lock/Key Lock, you cannot access them remotely if you do not have access to Code lock/Key Lock, even if you know the identification number.
- Block use and loot of vehicles, including horses
- Block use and loot of vehicles, including Motorbike, Motorbike With Sidecar, Pedal Bike, Pedal Trike.
- Block use and loot of: Mining Quarry, Pump Jack.
- Auto Turret authorization lock, rotation, attack mode, remote control, lock to change identification ID.
- Locking loot and usafe of SAM Site.
- Lock to change camera identification ID and remote control.
- Block personal Quarry Mining usage and loot
- FARM: fertilizer container block, sowing block, harvesting/cutting plants and clone, or harvesting dead plants, composter block, etc…
- Weapon rack: weapons storage and collection block, weapon reloading, weapon exchange.
- Blocking the insertion and removal of electrical cables and pipes from the various components.
- Blocking the use of electrical components: switching on/off switches, switches, buttons, changing timer duration and much more…
- Blocking use and frequency change of transceiver components, RF Broadcaster, RF Receiver.
- Blocking the use of some entertainment objects such as the piano, drums, boom box, arcade games, etc…
- Block fun objects such as Strobe Light, Laser Light, Sound Light, Neon Sign, etc…
- And much more, with new items that will be added in future releases or at your suggestion via a request for support or comment.
PERMISSIONS:
- ultimatelocker.use – Allows you to use the plugin to place Code Locks/Key Locks.
- ultimatelocker.admin – Allows you to execute some commands reserved for administrators.
- ultimatelocker.bypass.force – Allows you to bypass Code Locks/Key Locks.
COMMANDS FOR PLAYERS
Commands can be typed in chat (by putting the / character in front of the command), or from console.
/ul code <code>
— Change the Code Lock code of the entity you are looking at, if you own the entity or if it belongs to a clan/team member./ul codeall <code>
— Change the Code Lock code on all entities owned by the player.
———-- NB: These commands only work for items enabled in the configurations.
COMMANDS FOR ADMIN
Commands can be typed in chat (by putting the / character in front of the command), or from console.
To use these commands you must have the role: ultimatelocker.admin
/ul unlock
— Unlock the Code Lock/Key Lock of the entity you are watching./ul lock
— Lock the Code Lock/Key Lock of the entity you are watching./ul remove
— Removes the Code Locks/Key Lock of the entity you are watching./ul code <code> <steamID>
— Change the Code Lock code of the entity you are looking at. You must pass the entity owner’s steamID instead of <steamID>. Instead of <code> you must insert the new code. Must consist of 4 numbers./ul codeall <code> <steamID>
— Change the Code Lock code on all entities owned by the player. You must pass the steamID of the player whose code you want to change instead of the <steamID>. Instead of <code> you must insert the new code. Must consist of 4 numbers./ul show
— Shows the Code Lock code of the entity you are looking at.
——————–- NB: To use these commands you must set the configuration AllowAdminToBypassCodeLock to be set to true or have the role ultimatelocker.bypass.force.
——————–
These commands only work for items enabled in the configurations.
Commands can be added or modified in the configuration file: /oxide/config/UltimateLocker.json
CLAN/TEAM
If the player is part of a clan/team, he can block, unlock or remove Code Locks/Key Locks placed by other teammates, if enabled in the configurations.
CONFIGURATION
The settings and options can be configured in the UltimateLocker under the config directory. The use of an editor and validator is recommended to avoid formatting issues and syntax errors.
{ "TimeZone":Â "Europe/London", "AllowAdminToBypassCodeLock (Allows admin to bypass Code Lock without using commands). Default False.)": false, "Use Clan/Team": true, "Chat Command": [ "ul", "ultimatelocker" ], "Requires Building Privilege to place Code Locks. (Default: TRUE)": true, "Requires Building Privilege to place Code Locks in unowned vehicles. (Default: FALSE)": false, "Allow deployment of Code Lock in vehicles owned by other players. (Default: FALSE)": false, "Allow deployment of Code Lock in unowned vehicles. (Default: TRUE)": true, "Allow pushing vehicles blocked by the Code Lock (Default: TRUE)": true, "Set player as owner when placing a Mining Quarry or Pump Jack (also static). (Default: TRUE)": true, "Enable Lock": { "Vehicles": [ { "ItemName": "Minicopter", "EnableLock": true, "PrefabName": "assets/content/vehicles/minicopter/minicopter.entity.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "Scrap Transport Helicopter", "EnableLock": true, "PrefabName": "assets/content/vehicles/scrap heli carrier/scraptransporthelicopter.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "Attack Helicopter", "EnableLock": true, "PrefabName": "assets/content/vehicles/attackhelicopter/attackhelicopter.entity.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "Armored / Hot Air Balloon", "EnableLock": true, "PrefabName": "assets/prefabs/deployable/hot air balloon/hotairballoon.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "Row Boat", "EnableLock": true, "PrefabName": "assets/content/vehicles/boats/rowboat/rowboat.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "RHIB", "EnableLock": true, "PrefabName": "assets/content/vehicles/boats/rhib/rhib.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "Tugboat", "EnableLock": true, "PrefabName": "assets/content/vehicles/boats/tugboat/tugboat.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "Submarinesolo", "EnableLock": true, "PrefabName": "assets/content/vehicles/submarine/submarinesolo.entity.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "Submarine Duo", "EnableLock": true, "PrefabName": "assets/content/vehicles/submarine/submarineduo.entity.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "Horse", "EnableLock": true, "PrefabName": "assets/rust.ai/nextai/testridablehorse.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "Tomaha Snowmobile", "EnableLock": true, "PrefabName": "assets/content/vehicles/snowmobiles/tomahasnowmobile.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "Snowmobile", "EnableLock": true, "PrefabName": "assets/content/vehicles/snowmobiles/snowmobile.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "Sedan", "EnableLock": true, "PrefabName": "assets/content/vehicles/sedan_a/sedantest.entity.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "2 Module Car", "EnableLock": true, "PrefabName": "assets/content/vehicles/modularcar/2module_car_spawned.entity.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "3 Module Car", "EnableLock": true, "PrefabName": "assets/content/vehicles/modularcar/3module_car_spawned.entity.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "4 Module Car", "EnableLock": true, "PrefabName": "assets/content/vehicles/modularcar/4module_car_spawned.entity.prefab", "RequiredPermission": [ "" ] } ], "Deployables": [ { "ItemName": "Large Furnace", "EnableLock": true, "PrefabName": "assets/prefabs/deployable/furnace.large/furnace.large.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "Furnace", "EnableLock": true, "PrefabName": "assets/prefabs/deployable/furnace/furnace.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "Legacy Furnace", "EnableLock": true, "PrefabName": "assets/prefabs/deployable/legacyfurnace/legacy_furnace.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "Refinery", "EnableLock": true, "PrefabName": "assets/prefabs/deployable/oil refinery/refinery_small_deployed.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "Electric Furnace", "EnableLock": true, "PrefabName": "assets/prefabs/deployable/playerioents/electricfurnace/electricfurnace.deployed.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "Stone Fireplace", "EnableLock": true, "PrefabName": "assets/prefabs/deployable/fireplace/fireplace.deployed.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "BBQ", "EnableLock": true, "PrefabName": "assets/prefabs/deployable/bbq/bbq.deployed.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "Hobo Barrel", "EnableLock": true, "PrefabName": "assets/prefabs/misc/twitch/hobobarrel/hobobarrel.deployed.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "Storage Barrel B", "EnableLock": true, "PrefabName": "assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_b.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "Storage Barrel C", "EnableLock": true, "PrefabName": "assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_c.prefab", "RequiredPermission": [ "" ] }, ............ ] }, "VersionNumber": { "Major": 1, "Minor": 0, "Patch": 0 } }
- TimeZone: — Default: Europe/London
- AllowAdminToBypassCodeLock (Allows admin to bypass Code Locks/Key Locks without using commands). Default FALSE.
- Use Clan/Team: If set to TRUE, if the player is part of a clan/team, he can lock, unlock or remove Code Locks/Key Locks placed by other teammates. Default: TRUE
- Chat Command: Here you can add, edit or delete Commands can be typed in chat (by putting the / character in front of the command), or from console.
- Requires Building Privilege to place Code Locks: Requires Building Privilege to place Code Locks/Key Lock. Default:Â TRUE
- Requires Building Privilege to place Code Locks in unowned vehicles: Requires Building Privilege to place Code Locks/Key Lock in unowned vehicles. Default:Â FALSE
- Allow deployment of Code Lock in vehicles owned by other players: Allow deployment of Code Lock in vehicles owned by other players. Default:Â FALSE
- Allow deployment of Code Lock in unowned vehicles: Allow deployment of Code Lock in unowned vehicles. Default: TRUE
- Allow pushing vehicles blocked by the Code Lock: Allow pushing vehicles/horses blocked by the Code Lock. Default: TRUE
- Sets player as owner when placing a Mining Quarry or Pump Jack (also static): Set the player as owner of the Mining Quarry or Pump Jack placed (also those statistics). Default: TRUE
- Enable Lock: Here you can set which entities to enable, on which you can place a Code Lock/Key Lock.
- ItemName: The name of the entity
- EnableLock: Whether or not to enable Code Lock/Key Lock placement for this entity.
- RequiredPermission: Here you can specify the roles required to be able to insert a Code Lock/Key Lock in the entities enabled in the configuration.
You can specify 1 or more roles, and as long as the player has at least one of these roles he can enter the Code Lock/Key Lock.
Here you can specify the roles required to be able to insert a Code Lock/Key Lock in the entities enabled in the configuration.
You can specify 1 or more roles, and as long as the player has at least one of these roles he can enter the Code Lock/Key Lock.
When you enter a role, a server-side role will be created which must then be assigned to the player, here are some examples.- Â “RequiredPermission”: [ “vip_1”]: In this case the ultimatelocker.vip_1 role will be created, it will be necessary to assign this role to the player to enable the insertion of the Code Lock/Key Lock in the configured entity.
- “RequiredPermission”: [ “user_1”, “vip_2” ]: In this case the ultimatelocker.user_1 and ultimatelocker.vip_2 roles will be created and it will be necessary to assign one of these roles to the player (or even both) to enable the insertion of the Code Lock/Key Lock in the configured entity.
- The role name must respect certain parameters and can only contain these alphanumeric characters:
a-z A-Z 0-9 . _ –
- Any unsupported characters will be removed, the space character will be replaced by the _ character.
AVAILABLE ENTITIES
VEHICLES:
Minicopter, Scrap Transport Helicopter, Attack Helicopter, Armored / Hot Air Balloon, Kayak, Row Boat, RHIB, Tugboat, Submarine Solo, Submarine Duo, Horse, Tomaha Snowmobile, Snowmobile, Sedan, 2 Module Car, 3 Module Car, 4 Module Car, Motorbike, Motorbike With Sidecar, Pedal Bike, Pedal Trike
DEPLOYABLES:
Large Furnace, Furnace, Legacy Furnace, Refinery, Electric Furnace, Stone Fireplace, BBQ, Hobo Barrel, Storage Barrel B, Storage Barrel C, RHIB Storage, Metal Shop Front, Dropbox, Mail Box, Vending Machine, Computer Station, Twitch Rivals Desk, Mixing Table, Composter, Small Planter Box, Large Planter Box, Minecart Planter, Bath Tub Planter, Rail Road Planter, Hitch & Trough, Small Water Catcher, Large Water Catcher, Water Barrel, Powered Water Purifier, Fluid Switch & Pump, Repair Bench, Research Table, Workbench Level 1, Workbench Level 2, Workbench Level 3, Button, Switch, Smart Switch, Timer, Small Generator, SAM Site, Auto Turret, Flame Turret, Shotgun Trap, Modular Car Lift, Snow Machine, Fogger-3000, Elevator, Mining Quarry, Pump Jack, Tall Weapon Rack, Horizontal Weapon Rack, Wide Weapon Rack, Weapon Rack Stand, Frontier Bolts Single Item Rack, Frontier Horseshoe Single Item Rack, Frontier Horns Single Item Rack, Small Stash, Chippy Arcade Game, Strobe Light, Laser Light, Sound Light, Small Neon Sign, Medium Neon Sign, Large Neon Sign, Medium Animated Neon Sign, Large Animated Neon Sign, Search Light, CCTV Camera, PTZ CCTV Camera, RF Broadcaster, RF Receiver, Industrial Conveyor, Industrial Crafter, Wheelbarrow Piano, Junkyard Drum Kit, Boom Box
NEW ENTITIES
New entities will be added with future releases. If you want to request the addition of a specific entity, feel free to open a support request and it will be added to the plugin.
ENTITY IMAGE PREVIEW
VEHICLES:
DEPLOYABLES:
Additional information
Framework | Carbon, Carbon: Not tested, Harmony, Oxide/Umod, Oxide/Umod: Not tested |
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Fix for Raidable Bases with custom entities
Update for the next Rust update for Forced Wipe. Don't update before!!!
Update for the next Rust update for Forced Wipe. Don't update before!!!
Fix Auto Lock plugins intergrations
Fix for lock and auto lock
Fix for Carbon framework
Fix lock for Pump jack
Added new lockable item: RHIB Storage
Automatic closing when placing a Key Lock
Integration with auto code plugins, ex: AutoCode, AutoCodeLock, etc...
Fix for Vending Machine and DropBox
Fixed Shop Front trade
Added support for: KeyLock
New configuration to set the player as owner when a Mining Quarry or Pump Jack is placed (also statistics)
Improved performance
Various fixes
Code refactoring
Fixed Pickup Entity
Fixed lock static mining quarry
Added new lockable entity: Pump Jack, Pump Jack Static
Fixed quarry toggled
Added lock for: Mining Quarry Static owned by the player
Added new Lockable entities: Frontier Bolts Single Item Rack, Frontier Horseshoe Single Item Rack, Frontier Horns Single Item Rack
Added new Lockable entities: Motorbike, Motorbike With Sidecar, Pedal Bike, Pedal Trike
Fixed issue that would sometimes consume Code Lock on prohibited entities
Fixed issue that allowed the use of Key Locks
Added new commands for administrators
Fixed loading of the Code Lock logo
Code refactor
Modular car lock improvement
Clan management improvement
Improved performance
Bug Fixed
Fixed Code Lock issue with Modular Car Lift
Better Unload Handler
Updated block for the Workbench with the new rust update of 06/06/2024
Fixed sales issue with Vending Machines and Dropbox
Improved Code Lock management
Bug fix
Enabled user roles to place Code Locks on enabled entities.
New configuration parameters: Requires Building Privilege to place Code Locks, Requires Building Privilege to place Code Locks in unowned vehicles, Allow deployment of Code Lock in vehicles owned by other players, Allow deployment of Code Lock in unowned vehicles, Allow pushing vehicles blocked by the Code Lock
Added new configuration parameters
Improved vehicle management
Added new entities that can be locked with Code Lock.
Added new entities that can be locked with Code Lock.
Code refactoring
Bug fix
Bug fix
Initial release
Initial release
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