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UltimateLocker – Lock Everything, Auto Lock & Auto Closing

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UltimateLocker – Lock Everything, Auto Lock & Auto Closing, allows you to place Code Locks/Key Lock on Vehicles, Furnaces, Weapon Racks, Turrets, Mining Quarry, Pump Jack, Motorbike, Motorbike With Sidecar, Pedal Bike, Pedal Trike, Deployable Items, Naval Deep Sea, Drawing / Signs, and much more.
Support for: Storage Box Pack DLC (https://rust.facepunch.com/news/shipshape#StorageBoxPackDLC)
Support for: Industrial Decor Pack DLC (https://rust.facepunch.com/news/built-different#IndustrialDecorPack)

Plus you can decide whether to automatically position the code locks, with many configurations and share locks with your clan/team members.
You can also enable automatic closing by positioning door closers automatically or manually, change the closing delay time and decide on which entities to enable it.
Place Code Lock wherever you want, Auto Lock and Auto Closing with a single plugin, 3 plugin in 1.
You can decide which entities to enable Code Lock on or Door Closer.

Block any entity you want, including electrical, industrial, crafting, research, farming, etc.

It has commands for administrators to lock, unlock and remove Code Locks/Key Lock.

Include support for new CodeLock: Flight Control Codelock and option to automatically use the Flight Control Codelock skin.

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Description

UltimateLocker – Lock Everything, Auto Lock & Auto Closing

UltimateLocker – Lock Everything, Auto Lock & Auto Closing, allows you to place Code Locks/Key Lock on Vehicles, Furnaces, Weapon Racks, Turrets, Mining Quarry, Pump Jack, Motorbike, Motorbike With Sidecar, Pedal Bike, Pedal Trike, Deployable Items, Naval Deep Sea, Drawing / Signs and much more.
Support for: Storage Box Pack DLC (https://rust.facepunch.com/news/shipshape#StorageBoxPackDLC)
Support for: Industrial Decor Pack DLC (https://rust.facepunch.com/news/built-different#IndustrialDecorPack)

Plus you can decide whether to automatically position the code locks, with many configurations and share locks with your clan/team members.
You can also enable automatic closing by positioning door closers automatically or manually, change the closing delay time and decide on which entities to enable it.
Place Code Lock wherever you want, Auto Lock and Auto Closing with a single plugin, 3 plugin in 1.

You can decide which entities to enable Code Lock on or Door Closer.

Block any entity you want, including electrical, industrial, crafting, research, farming, etc.

It has commands for administrators to lock, unlock and remove Code Locks/Key Lock.

Include support for new CodeLock: Flight Control Codelock and option to automatically use the Flight Control Codelock skin.

IMPORTANT: Added the ability to also place Key Locks, in addition to Code Locks.

Place Code Lock/Key Lock wherever you want with a single plugin:

    1. Vehicle Locks
    2. Motorbike, Motorbike With Sidecar, Pedal Bike, Pedal Trike
    3. Naval Deep Sea
    4. Storage Box Pack DLC (https://rust.facepunch.com/news/shipshape#StorageBoxPackDLC)
    5. Industrial Decor Pack DLC (https://rust.facepunch.com/news/built-different#IndustrialDecorPack)
    6. Drawing / Signs
    7. Rust item lock
    8. Windows Lock
    9. Automatic lock closing when dismount of the vehicle
    10. Code Lock support for Medieval entities: Mounted Ballista, Battering Ram, Catapult, Siege Tower, Ballista
    11. Medieval entities block usage: opening/closing doors, reloading/firing ammo, mounting, driving, pushing, pulling, etc…
    12. Furnaces, Refineries, and more
    13. Weapon Rack Lock
  1. Block any entity you want, including electrical, industrial, crafting, research, farming, etc.
  2. Farming Lock
  3. Electricity Lock / Electrical Lock
  4. Industrial Lock
  5. Construction Lock
  6. Mining Quarry, Pump Jack
  7. Items Loc
  8. Trap Lock
  9. Turrets Lock
  10. Misc Lock
  11. Fun Lock
  12. Deployable Lock
  13. And so on…

VIDEO

Below you can see an example video on how to use the plugin.

AUTO LOCK


AUTO CLOSER


AUTO CLOSER – PROXIMITY SYSTEM


EXAMPLES OF OPERATION/USE:

Some examples of how the plugin works when there is a Code Lock/Key Lock to which you do not have access:

  • Usage block/loot furnaces, refineries, electric furnaces, water dispensers, industrial conveyor, industrial crafter, car lift, elevator, small generator, metal shop front, dropbox, mail box, vending machine, etc…
  • Usage block: workbench, research table, repair table, computer station, mixing table, etc…
  • Device Identifier: If the Auto Turrets, CCTV Camera, PTZ CCTV Camera, etc…, are locked with Code Lock/Key Lock, you cannot access them remotely if you do not have access to Code lock/Key Lock, even if you know the identification number.
  • Block use and loot of vehicles, including horses
  • Block use and loot of vehicles, including Motorbike, Motorbike With Sidecar, Pedal Bike, Pedal Trike.
  • Automatic lock closing when dismount of the vehicle
  • Code Lock support for Medieval entities: Mounted Ballista, Battering Ram, Catapult, Siege Tower, Ballista
  • Medieval entities block usage: opening/closing doors, reloading/firing ammo, mounting, driving, pushing, pulling, etc…
  • Block use and loot of: Mining Quarry, Pump Jack.
  • Auto Turret authorization lock, rotation, attack mode, remote control, lock to change identification ID.
  • Locking loot and usafe of SAM Site.
  • Lock to change camera identification ID and remote control.
  • Block personal Quarry Mining usage and loot
  • FARM: fertilizer container block, sowing block, harvesting/cutting plants and clone, or harvesting dead plants, composter lock, Beehive lock, Chicken Coop lock, Cooking Workbench lock, Planter Box lock, etc…
  • Weapon rack: weapons storage and collection block, weapon reloading, weapon exchange.
  • Blocking the insertion and removal of electrical cables and pipes from the various components.
  • Blocking the use of electrical components: switching on/off switches, switches, buttons, changing timer duration and much more…
  • Blocking use and frequency change of transceiver components, RF Broadcaster, RF Receiver.
  • Blocking the use of some entertainment objects such as the piano, drums, boom box, arcade games, etc…
  • Block fun objects such as Strobe Light, Laser Light, Sound Light, Neon Sign, etc…
  • And much more, with new items that will be added in future releases or at your suggestion via a request for support or comment.

AUTO LOCK:

The plugin integrates an automatic positioning system for Code Lock or Key Lock.
Using the /al, /autolock or /codelock command the player can manage all the settings:

  • Sharing locks with clan/team members.
  • Create a code lock pin and/or update all your codelock pins with 1 click.
  • Create a Guest pin for your Code Lock and/or update all Guest pins of your code locks with 1 click.
  • Enable the ability to use Key Locks, if you do not have Code Locks in your inventory.
  • Streamer mode: to hide the display of the Code Lock pin on the screen.
  • In addition, there will be many other options that can be enabled/disabled. These options will be available based on how the plugin has been configured.
    For example: has the ability to place the code lock on the furnaces been enabled? Then there will be the option to enable and/or disable the automatic positioning of the locks on the furnaces. And so on for all the other configurations.
  • And many other new features and features that will arrive with the next plugin updates.

Ultimatelocker_Autolock_1

Ultimatelocker_Autolock_2

Ultimatelocker_Autolock_3

Ultimatelocker_Autolock_4

———-

Ultimatelocker_Autolock_5

Ultimatelocker_Autolock_6


AUTO CLOSING (DOOR CLOSER):

The plugin integrates a system for automatic closing, of various entities. The player can change the settings through a simple and intuitive interface and apply these settings automatically or manually.

Using the /ac, /autoclose or /autocloser command and by pressing the button “Auto Closing Settings” the player can manage all the settings:

Ultimatelocker_Autoclosing_Image_1

Ultimatelocker_Autoclosing_Image_2

Ultimatelocker_Autoclosing_Image_3

Ultimatelocker_Autoclosing_Image_4

Ultimatelocker_Autoclosing_Image_5


PROXIMITY SYSTEM:

The plugin integrates a system for automatic closing, of various entities.

A Proximity System is available for automatic door closing.

This system allows you to quickly and easily change the automatic door closing settings.
There are three modes:

  1. An icon appears when you approach a door with automatic closing enabled.
  2. Using a combination of buttons.
  3. Both modes.

Some example images:

Autoclose_Proximitysystem

Ultimatelocker_Autolock_8


CODE LOCK AUTO SKIN:

The plugin allows you to automatically change the code lock skin, automatically switching the skin to the Flight Control Codelock skin.

To use this feature, the player must own the DLC.

DLC ownership check can be bypassed via configuration or permission (⚠ Only allowed on creative/test servers, otherwise you violate Facepunch’s TOS! ⚠)

CONFIGURATION

"Disable ownership checking on DLC/Skins. (⚠ Only allowed on creative/test servers, otherwise you violate Facepunch's TOS! ⚠) Default false": false

PERMISSION

  • ultimatelocker.bypass.dlc_skin_required – Permission to bypass DLC or Skin ownership checks. With this permission, you can use DLC or Skins you don’t own.

Ultimatelocker_Autolock_7


PERMISSIONS:

  • ultimatelocker.use – Allows you to use the plugin to place Code Locks/Key Locks.
  • ultimatelocker.admin – Allows you to execute some commands reserved for administrators.
  • ultimatelocker.bypass.lock_deploy_vehicle_check – Allows you to bypass these controls when deploying the lock on vehicles:
    • Requires Building Privilege to place Code Locks
    • Requires Building Privilege to place Code Locks in unowned vehicles
    • Allow deployment of Code Lock in unowned vehicles
  • ultimatelocker.bypass.force – Allows you to bypass Code Locks/Key Locks. (FOR ADMIN USE!!!)
  • ultimatelocker.bypass.dlc_skin_required – Permission to bypass DLC or Skin ownership checks. With this permission, you can use DLC or Skins you don’t own.
  • ultimatelocker.autolock.enabled – This role is required to be able to use the automatic positioning system of Code Lock or Key Lock.
  • ultimatelocker.autolock.nolockrequired – With this role you do not need to have the Code Lock in your inventory, the Code Lock will be placed even if you do not have one.
  • ultimatelocker.autoclosing.enabled – This role is required to be able to use the automatic closing system, Door Closer.

COMMANDS FOR PLAYERS

Commands can be typed in chat (by putting the / character in front of the command), or from console.

  • /autolock or /codelock — Open Auto Lock/Auto Closing settings UI.
  • /locker — Command to add lock manually.
  • /closer — Command to add door closer manually.
  • /uncloser — Command to remove door closer manually.

 

  • /ualToggle Auto Lock. Command to enable/disable auto lock.
  • /uadToggle Auto Closer. Command to enable/disable automatic closing.

 

  • /ul code <code> — Change the Code Lock code of the entity you are looking at, if you own the entity or if it belongs to a clan/team member.
  • /ul codeall <code> — Change the Code Lock code on all entities owned by the player.
  • /ul ctime <time> — Set the closing delay time (seconds) for the Door you are looking at.
    ———-

COMMANDS FOR ADMIN

Commands can be typed in chat (by putting the / character in front of the command), or from console.
To use these commands you must have the role: ultimatelocker.admin

  • /ul unlock — Unlock the Code Lock/Key Lock of the entity you are watching.
  • /ul unlockall <steamID> — Unlock all player Code Locks/Key Locks.
  • /ul lock — Lock the Code Lock/Key Lock of the entity you are watching.
  • /ul lockall <steamID> — Lock all player Code Locks/Key Locks.
  • /ul remove — Removes the Code Locks/Key Lock of the entity you are watching.
  • /ul removeall <steamID> — Removes all player Code Locks/Key Locks.
  • /ul code <code> — Change the Code Lock code of the entity you are looking at. Instead of <code> you must insert the new code. Must consist of 4 numbers.
  • /ul codeall <code> <steamID> — Change the Code Lock code on all entities owned by the player. You must pass the steamID of the player whose code you want to change instead of the <steamID>. Instead of <code> you must insert the new code. Must consist of 4 numbers.
  • /ul show — Shows the Code Lock code of the entity you are looking at.
    ——————–
  • NB: To use these commands you must set the configuration AllowAdminToBypassCodeLock to be set to true or have the role ultimatelocker.bypass.force.
  • ——————–

Commands can be added or modified in the configuration file: /oxide/config/UltimateLocker.json


CLAN/TEAM

If the player is part of a clan/team, he can block, unlock or remove Code Locks/Key Locks placed by other teammates, if enabled in the configurations.


CONFIGURATION

The settings and options can be configured in the UltimateLocker under the config directory.
The use of an editor and validator is recommended to avoid formatting issues and syntax errors.
{
  "TimeZone": "Europe/London",
  "ChatPrefix": "UltimateLocker",
  "AllowAdminToBypassCodeLock (Allows admin to bypass Code Lock without using commands). Default False.)": false,
  "Disable ownership checking on DLC/Skins. (⚠ Only allowed on creative/test servers, otherwise you violate Facepunch's TOS! ⚠) Default false": false,
  "Chat Command": [
    "ul",
    "ultimatelocker"
  ],
  "Skin Blacklist Configuration": {
    "Lock: Block lock for entity with this skin": [],
    "Door Closer: Block door closer for entity with this skin": []
  },
  "Proximity System": {
    "Show UI when player is near a door with Door Closer. Default false": false,
    "Show UI when pressing key. Default true": true,
    "Button to show UI: 1 (MMB - middle mouse button) - 2 (SHIFT + MMB) - 3 (CTRL + MMB). Default 2": 2
  },
  "Auto Lock Configuration": {
    "Chat Command": [
      "al",
      "autolock",
      "codelock"
    ],
    "Toggle Auto Lock - Chat Command": "ual",
    "Add Lock manually - Chat Command": "locker",
    "Use only Key Lock. [true] to allow only Key Lock. [false] to allow both Key Lock and Code Lock. (Default: FALSE)": false,
    "RESYNC DEFAULT SETTINGS for all players. If set to [true], resets all player settings to the default settings configured. Once the settings are reset, the parameter will automatically be reset to false. (Default: FALSE)": false,
    "FORCE SHARE LOCKS WITH CLAN/TEAM MEMBERS. [true] to force all players to share locks with clan/team members. [false] to force all players to NOT share locks with clan/team members. [null] to use the player's default settings by UI. (Default: null)": null,
    "Auto Lock Category Configuration": {
      "Is automatic lock enabled on Doors enabled.": true,
      "Is automatic lock enabled on Windows enabled.": true,
      "Is automatic lock enabled on Boxes enabled.": true,
      "Is automatic lock enabled on Storage Container enabled.": true,
      "Is automatic lock enabled on Lockers enabled.": true,
      "Is automatic lock enabled on TC (Cupboards) enabled.": true,
      "Is automatic lock enabled on Vehicles enabled.": true,
      "Is automatic lock enabled on Medieval entity enabled.": true,
      "Is automatic lock enabled on Furnace enabled.": true,
      "Is automatic lock enabled on Vending Machine enabled.": true,
      "Is automatic lock enabled on Composter enabled.": true,
      "Is automatic lock enabled on Mixing Table enabled.": true,
      "Is automatic lock enabled on Planter enabled.": true,
      "Is automatic lock enabled on Auto Turret enabled.": true,
      "Is automatic lock enabled on SAM Site enabled.": true,
      "Is automatic lock enabled on Traps enabled.": true,
      "Is automatic lock enabled on Weapon Rack enabled.": true,
      "Is automatic lock enabled on Stash enabled.": true,
      "Is automatic lock enabled on Neon Sign enabled.": true,
      "Is automatic lock enabled on Other Custom Entities enabled.": true,
      "Is automatic lock enabled on Other Lockable Entities enabled.": true
    },
    "Player default settings": {
      "Allow automatic lock placement by default. (Default: TRUE)": true,
      "Allow automatic placement of Key Locks if there are no Code Locks in the inventory. (Default: TRUE)": true,
      "Allow Guest Code by default. (Default: FALSE)": false,
      "Allow automatic Share locks with clan/team members by default. (Default: TRUE)": true,
      "Enable streamer mode by default. (Default: FALSE)": false,
      "Allow automatic lock on Doors by default. (Default: TRUE)": true,
      "Allow automatic lock on Boxes by default. (Default: FALSE)": false,
      "Allow automatic lock on Storage Container by default. (Default: FALSE)": false,
      "Allow automatic lock on Lockers by default. (Default: TRUE)": true,
      "Allow automatic lock on TC (Cupboards) by default. (Default: TRUE)": true,
      "Allow automatic lock on Vehicle by default. (Default: TRUE)": true,
      "Allow automatic lock closing when dismount of the vehicle by default. (Default: TRUE)": true,
      "Allow automatic lock on Medieval entity by default. (Default: FALSE)": false,
      "Allow automatic lock on Furnace by default. (Default: FALSE)": false,
      "Allow automatic lock on Vending Machine by default. (Default: FALSE)": false,
      "Allow automatic lock on Composter by default. (Default: FALSE)": false,
      "Allow automatic lock on Mixing Table by default. (Default: FALSE)": false,
      "Allow automatic lock on Planter by default. (Default: FALSE)": false,
      "Allow automatic lock on Auto Turret by default. (Default: FALSE)": false,
      "Allow automatic lock on SAM Site by default. (Default: FALSE)": false,
      "Allow automatic lock on Traps by default. (Default: FALSE)": false,
      "Allow automatic lock on Weapon Rack by default. (Default: TRUE)": true,
      "Allow automatic lock on Stash by default. (Default: FALSE)": false,
      "Allow automatic lock on Neon Sign by default. (Default: FALSE)": false,
      "Allow automatic lock on Other Lockable Entities by default. (Default: FALSE)": false,
      "Allow automatic lock on Other Custom Entities by default. (Default: FALSE)": false
    },
    "Player Auto Closing default settings": {
      "Allow automatic closing by default. (Default: FALSE)": false,
      "Allow automatic closing of Door by default. (Default: FALSE)": false,
      "Allow automatic closing of Double Door by default. (Default: FALSE)": false,
      "Allow automatic closing of Window by default. (Default: FALSE)": false,
      "Allow automatic closing of Garage by default. (Default: FALSE)": false,
      "Allow automatic closing of Ladder Hatch by default. (Default: FALSE)": false,
      "Allow automatic closing of External Gate by default. (Default: FALSE)": false,
      "Allow automatic closing of Fence Gate by default. (Default: FALSE)": false,
      "Allow automatic closing of Legacy Wood Shelter Door by default. (Default: FALSE)": false
    }
  },
  "Auto Closing Configuration": {
    "Chat Command": [
      "ac",
      "autoclose",
      "autocloser"
    ],
    "Toggle Auto Closer - Chat Command": "uad",
    "Add Door Closer manually - Chat Command": "closer",
    "Remove Door Closer manually - Chat Command": "uncloser",
    "Enable automatic closing of Door. (Default: FALSE)": false,
    "Enable automatic closing of Double Door. (Default: FALSE)": false,
    "Enable automatic closing of Window. (Default: FALSE)": false,
    "Enable automatic closing of Garage. (Default: FALSE)": false,
    "Enable automatic closing of Ladder Hatch. (Default: FALSE)": false,
    "Enable automatic closing of External Gate. (Default: FALSE)": false,
    "Enable automatic closing of Fence Gate. (Default: FALSE)": false,
    "Enable automatic closing of Legacy Wood Shelter Door. (Default: FALSE)": false,

    "Minimum Closing Delay Time. (Default: 10 seconds)": 10,
    "Maximum Closing Delay Time. (Default: 60 seconds)": 60,
    "Default Closing Delay Time. (Default: 30 seconds)": 30
  },
  "Requires Building Privilege to place Code Locks. (Default: TRUE)": true,
  "Requires Building Privilege to place Code Locks in unowned vehicles. (Default: FALSE)": false,
  "Allow deployment of Code Lock in vehicles owned by other players. (Default: FALSE)": false,
  "Allow deployment of Code Lock in unowned vehicles. (Default: TRUE)": true,
  "Allow pushing vehicles blocked by the Code Lock (Default: TRUE)": true,
  "Allow pushing vehicles blocked by the Code Lock if present in your Building Privilege. (Default: TRUE)": true,
  "Auto claim unowned vehicles when deploying locks. (Default: FALSE)": false,
  "Auto replace vehicle ownership when deploying locks. (Default: FALSE)": false,
  "Set player as owner when placing a Mining Quarry or Pump Jack (also static). (Default: TRUE)": true,
  "Enable Lock": {
    "Vehicles": [
      {
        "ItemName": "Minicopter",
        "EnableLock": true,
        "PrefabName": "assets/content/vehicles/minicopter/minicopter.entity.prefab",
        "RequiredPermission": [
          ""
        ]
      },
      {
        "ItemName": "Scrap Transport Helicopter",
        "EnableLock": true,
        "PrefabName": "assets/content/vehicles/scrap heli carrier/scraptransporthelicopter.prefab",
        "RequiredPermission": [
          ""
        ]
      },
      {
        "ItemName": "Attack Helicopter",
        "EnableLock": true,
        "PrefabName": "assets/content/vehicles/attackhelicopter/attackhelicopter.entity.prefab",
        "RequiredPermission": [
          ""
        ]
      },
      {
        "ItemName": "Armored / Hot Air Balloon",
        "EnableLock": true,
        "PrefabName": "assets/prefabs/deployable/hot air balloon/hotairballoon.prefab",
        "RequiredPermission": [
          ""
        ]
      },
      {
        "ItemName": "Row Boat",
        "EnableLock": true,
        "PrefabName": "assets/content/vehicles/boats/rowboat/rowboat.prefab",
        "RequiredPermission": [
          ""
        ]
      },
      {
        "ItemName": "RHIB",
        "EnableLock": true,
        "PrefabName": "assets/content/vehicles/boats/rhib/rhib.prefab",
        "RequiredPermission": [
          ""
        ]
      },
      {
        "ItemName": "Tugboat",
        "EnableLock": true,
        "PrefabName": "assets/content/vehicles/boats/tugboat/tugboat.prefab",
        "RequiredPermission": [
          ""
        ]
      },
      {
        "ItemName": "Submarinesolo",
        "EnableLock": true,
        "PrefabName": "assets/content/vehicles/submarine/submarinesolo.entity.prefab",
        "RequiredPermission": [
          ""
        ]
      },
      {
        "ItemName": "Submarine Duo",
        "EnableLock": true,
        "PrefabName": "assets/content/vehicles/submarine/submarineduo.entity.prefab",
        "RequiredPermission": [
          ""
        ]
      },
      {
        "ItemName": "Horse",
        "EnableLock": true,
        "PrefabName": "assets/rust.ai/nextai/testridablehorse.prefab",
        "RequiredPermission": [
          ""
        ]
      },
      {
        "ItemName": "Tomaha Snowmobile",
        "EnableLock": true,
        "PrefabName": "assets/content/vehicles/snowmobiles/tomahasnowmobile.prefab",
        "RequiredPermission": [
          ""
        ]
      },
      {
        "ItemName": "Snowmobile",
        "EnableLock": true,
        "PrefabName": "assets/content/vehicles/snowmobiles/snowmobile.prefab",
        "RequiredPermission": [
          ""
        ]
      },
      {
        "ItemName": "Sedan",
        "EnableLock": true,
        "PrefabName": "assets/content/vehicles/sedan_a/sedantest.entity.prefab",
        "RequiredPermission": [
          ""
        ]
      },
      {
        "ItemName": "2 Module Car",
        "EnableLock": true,
        "PrefabName": "assets/content/vehicles/modularcar/2module_car_spawned.entity.prefab",
        "RequiredPermission": [
          ""
        ]
      },
      {
        "ItemName": "3 Module Car",
        "EnableLock": true,
        "PrefabName": "assets/content/vehicles/modularcar/3module_car_spawned.entity.prefab",
        "RequiredPermission": [
          ""
        ]
      },
      {
        "ItemName": "4 Module Car",
        "EnableLock": true,
        "PrefabName": "assets/content/vehicles/modularcar/4module_car_spawned.entity.prefab",
        "RequiredPermission": [
          ""
        ]
      }
    ],
    "Deployables": [
      {
        "ItemName": "Large Furnace",
        "EnableLock": true,
        "PrefabName": "assets/prefabs/deployable/furnace.large/furnace.large.prefab",
        "RequiredPermission": [
          ""
        ]
      },
      {
        "ItemName": "Furnace",
        "EnableLock": true,
        "PrefabName": "assets/prefabs/deployable/furnace/furnace.prefab",
        "RequiredPermission": [
          ""
        ]
      },
      {
        "ItemName": "Legacy Furnace",
        "EnableLock": true,
        "PrefabName": "assets/prefabs/deployable/legacyfurnace/legacy_furnace.prefab",
        "RequiredPermission": [
          ""
        ]
      },
      {
        "ItemName": "Refinery",
        "EnableLock": true,
        "PrefabName": "assets/prefabs/deployable/oil refinery/refinery_small_deployed.prefab",
        "RequiredPermission": [
          ""
        ]
      },
      {
        "ItemName": "Electric Furnace",
        "EnableLock": true,
        "PrefabName": "assets/prefabs/deployable/playerioents/electricfurnace/electricfurnace.deployed.prefab",
        "RequiredPermission": [
          ""
        ]
      },
      {
        "ItemName": "Stone Fireplace",
        "EnableLock": true,
        "PrefabName": "assets/prefabs/deployable/fireplace/fireplace.deployed.prefab",
        "RequiredPermission": [
          ""
        ]
      },
      {
        "ItemName": "BBQ",
        "EnableLock": true,
        "PrefabName": "assets/prefabs/deployable/bbq/bbq.deployed.prefab",
        "RequiredPermission": [
          ""
        ]
      },
      {
        "ItemName": "Hobo Barrel",
        "EnableLock": true,
        "PrefabName": "assets/prefabs/misc/twitch/hobobarrel/hobobarrel.deployed.prefab",
        "RequiredPermission": [
          ""
        ]
      },
      {
        "ItemName": "Storage Barrel B",
        "EnableLock": true,
        "PrefabName": "assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_b.prefab",
        "RequiredPermission": [
          ""
        ]
      },
      {
        "ItemName": "Storage Barrel C",
        "EnableLock": true,
        "PrefabName": "assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_c.prefab",
        "RequiredPermission": [
          ""
        ]
      },
      ............
    ]
  },
  "VersionNumber": {
    "Major": 1,
    "Minor": 6,
    "Patch": 0
  }
}
  1. TimeZone:Default: Europe/London
  2. ChatPrefix: — Chat message prefix.
  3. Skin Blacklist Configuration: Skins that are not allowed for auto-lock or auto-close can be entered here. If the entity has one of these skins, auto-lock or auto-close will not work.
    "Skin Blacklist Configuration": {
      "Lock: Block lock for entity with this skin": [],
      "Door Closer: Block door closer for entity with this skin": []
    }

     

  4. AllowAdminToBypassCodeLock (Allows admin to bypass Code Locks/Key Locks without using commands). Default FALSE.
  5. Disable ownership checking on DLC/Skins. (⚠ Only allowed on creative/test servers, otherwise you violate Facepunch’s TOS! ⚠): Disable DLC/Skin ownership check, to be used only on CREATIVE or TEST servers. Using this option on PVP or PVE servers will result in a warning or ban from the Rust server list by Facepunch. Default false
  6. Chat Command: Here you can add, edit or delete Commands can be typed in chat (by putting the / character in front of the command), or from console.
  7. Requires Building Privilege to place Code Locks: Requires Building Privilege to place Code Locks/Key Lock. Default: TRUE
  8. Requires Building Privilege to place Code Locks in unowned vehicles: Requires Building Privilege to place Code Locks/Key Lock in unowned vehicles. Default: FALSE
  9. Allow deployment of Code Lock in vehicles owned by other players: Allow deployment of Code Lock in vehicles owned by other players. Default: FALSE
  10. Allow deployment of Code Lock in unowned vehicles: Allow deployment of Code Lock in unowned vehicles. Default: TRUE
  11. Auto claim unowned vehicles when deploying locks: Auto claim unowned vehicles when deploying locks. Default FALSE
  12. Auto replace vehicle ownership when deploying locks: Auto replace vehicle ownership when deploying locks. Default FALSE
  13. Allow pushing vehicles blocked by the Code Lock: Allow pushing vehicles/horses blocked by the Code Lock. Default: TRUE
  14. Allow pushing vehicles blocked by the Code Lock if present in your Building Privilege: Allow pushing vehicles/horses blocked by the code lock if present in the player’s building authorization zone. Default: TRUE
  15. Sets player as owner when placing a Mining Quarry or Pump Jack (also static): Set the player as owner of the Mining Quarry or Pump Jack placed (also those statistics). Default: TRUE
  16. Enable Lock: Here you can set which entities to enable, on which you can place a Code Lock/Key Lock.
    1. ItemName: The name of the entity
    2. EnableLock: Whether or not to enable Code Lock/Key Lock placement for this entity.
    3. RequiredPermission: Here you can specify the roles required to be able to insert a Code Lock/Key Lock in the entities enabled in the configuration.
      You can specify 1 or more roles, and as long as the player has at least one of these roles he can enter the Code Lock/Key Lock.
      Here you can specify the roles required to be able to insert a Code Lock/Key Lock in the entities enabled in the configuration.
      You can specify 1 or more roles, and as long as the player has at least one of these roles he can enter the Code Lock/Key Lock.
      When you enter a role, a server-side role will be created which must then be assigned to the player, here are some examples.

      1.  “RequiredPermission”: [ “vip_1”]: In this case the ultimatelocker.vip_1 role will be created, it will be necessary to assign this role to the player to enable the insertion of the Code Lock/Key Lock in the configured entity.
      2. “RequiredPermission”: [ “user_1”, “vip_2” ]: In this case the ultimatelocker.user_1 and ultimatelocker.vip_2 roles will be created and it will be necessary to assign one of these roles to the player (or even both) to enable the insertion of the Code Lock/Key Lock in the configured entity.
      3. The role name must respect certain parameters and can only contain these alphanumeric characters:
        a-z A-Z 0-9 . _ –
      4. Any unsupported characters will be removed, the space character will be replaced by the _ character.

AUTO LOCK – CONFIGURATION

  1. Chat Command: Here you can specify 1 or more commands to open the UI for Auto Lock settings
  2. Add Lock manually – Chat Command: Command to add lock manually. Default /locker
  3. Use only Key Lock. [true] to allow only Key Lock. [false] to allow both Key Lock and Code Lock— If [true] allow only Key Lock. [false] to allow both Key Lock and Code Lock. Default FALSE
    1. If set to true, only new codelocks placed will not be shared, old codelocks will remain shared (if they were shared)
  4. RESYNC DEFAULT SETTINGS for all players. If set to [true], resets all player settings to the default settings configured. Once the settings are reset, the parameter will automatically be reset to false: Default settings are applied only 1 time, when the player runs the plugin for the first time. With this option you can reset all default settings for all players, useful when you change a default setting and want it to be applied to all players.
    The field must be set to true and the plugin restarted, at the end of the restart all players will have the new default settings that have been configured and the parameter is reset to false, for successful reuses. Default false
  5. FORCE SHARE LOCKS WITH CLAN/TEAM MEMBERS. [true] to force all players to share locks with clan/team members. [false] to force all players to NOT share locks with clan/team members. [null] to use the player’s default settings by UI: This setting allows you to choose how to handle automatic sharing of locks with clan/team members. Default null
    1. true: If set to true, locks will be automatically shared with all clan/team members. The player will not be able to change this setting from the plugin UI.
    2. false: If set to false, locks will NOT be automatically shared with all clan/team members. The player will not be able to change this setting from the plugin UI.
    3. null: If set to null, the player will be able to enable or disable automatic lock sharing with clan/team members, via the plugin UI.
  6. ——————–
  7. Auto Lock Category Configuration: This configuration allows you to enable or disable auto-lock regardless of the enabled entities. You can enable/disable auto-lock for each category:
    1. Is automatic lock enabled on Doors enabled: Default true
    2. Is automatic lock enabled on Windows enabled: Default true
    3. Is automatic lock enabled on Boxes enabled: Default true
    4. Is automatic lock enabled on Storage Container enabled: Default true
    5. Is automatic lock enabled on Lockers enabled: Default true
    6. Is automatic lock enabled on TC (Cupboards) enabled: Default true
    7. Is automatic lock enabled on Vehicles enabled: Default true
    8. Is automatic lock enabled on Naval Deep Sea: Default true
    9. Is automatic lock enabled on Medieval entity enabled: Default true
    10. Is automatic lock enabled on Furnace enabled: Default true
    11. Is automatic lock enabled on Vending Machine enabled: Default true
    12. Is automatic lock enabled on Composter enabled: Default true
    13. Is automatic lock enabled on Mixing Table enabled: Default true
    14. Is automatic lock enabled on Planter enabled: Default true
    15. Is automatic lock enabled on Auto Turret enabled: Default true
    16. Is automatic lock enabled on SAM Site enabled: Default true
    17. Is automatic lock enabled on Traps enabled: Default true
    18. Is automatic lock enabled on Weapon Rack enabled: Default true
    19. Is automatic lock enabled on Stash enabled: Default true
    20. Is automatic lock enabled on Neon Sign enabled: Default true
    21. Is automatic lock enabled on Sign / Drawing: Default true
    22. Is automatic lock enabled on Other Custom Entities enabled: Default true
    23. Is automatic lock enabled on Other Lockable Entities enabled: Default true
  8. ——————–
  9. Player default settings:
    1. Allow automatic …. …. by default: The settings that start with “Allow automatic …. …. by default“, are the basic settings once the Auto Lock system is enabled.
      EXAMPLE: If you have Auto Lock enabled and have the setting “Allow automatic lock on Doors by default = true“, then it will be set to automatically place the code lock /key lock on doors by default. After that the player can change this setting via the UI. This applies to all basic “allow configuration properties”.
    2. ——————–
    3. Allow automatic lock closing when dismount of the vehicle by default.: If the vehicle has a lock, the lock will be automatically closed when you dismount the vehicle, so as to avoid leaving vehicles open and potentially stolen. Default TRUE

AUTO CLOSING (DOOR CLOSER) – CONFIGURATION

  1. Add Door Closer manually – Chat Command: Command to add door closer manually. Default /closer
  2. Remove Door Closer manually – Chat Command: Command to remove door closer manually. Default /uncloser
  3. Enable automatic closing of Door. (Default: FALSE): Enable automatic closing for Single Doors. Permission is still required: ultimatelocker.autoclosing.enabled
  4. Enable automatic closing of Double Door. (Default: FALSE): Enable automatic closing for Double Doors. Permission is still required: ultimatelocker.autoclosing.enabled
  5. Enable automatic closing of Window. (Default: FALSE): Enable automatic closing for Windows. Permission is still required: ultimatelocker.autoclosing.enabled
  6. Enable automatic closing of Garage. (Default: FALSE): Enable automatic closing for Garage. Permission is still required: ultimatelocker.autoclosing.enabled
  7. Enable automatic closing of Ladder Hatch. (Default: FALSE): Enable automatic closing for Ladder Hatch. Permission is still required: ultimatelocker.autoclosing.enabled
  8. Enable automatic closing of External Gate. (Default: FALSE): Enable automatic closing for External Gate. Permission is still required: ultimatelocker.autoclosing.enabled
  9. Enable automatic closing of Fence Gate. (Default: FALSE): Enable automatic closing for Fence Gate. Permission is still required: ultimatelocker.autoclosing.enabled
  10. Enable automatic closing of Legacy Wood Shelter Door. (Default: FALSE): Enable automatic closing for Legacy Wood Shelter Door. Permission is still required: ultimatelocker.autoclosing.enabled
  11. Minimum Closing Delay Time. (Default: 10 seconds): Minimum delay time usable for automatic closing, Door Closer.
  12. Maximum Closing Delay Time. (Default: 60 seconds): Maximum delay time that can be used for automatic closing, Door Closer.
  13. Default Closing Delay Time. (Default: 30 seconds): Default delay time for automatic closing, Door Closer.
  14. ——————–
  15. Player Auto Closing default settings:
    1. Allow automatic closing …. …. by default: The settings that start with “Allow automatic closing …. …. by default“, are the basic settings once the Auto Closing system is enabled.
      EXAMPLE: If you have set “Allow automatic closing of Door by default. (Default: FALSE)”: true”, automatic closing for doors will be applied automatically.

 

PROXIMITY SYSTEM – CONFIGURATION

  1. Show UI when player is near a door with Door Closer: If set to true, an icon appears in the top right corner when you approach a door with auto-closing enabled. This opens a menu to change the door’s auto-closing behavior via the UI. Default false
  2. Show UI when pressing key: If set to true, allows to open the UI for modifying the automatic door closing via a key combination. Default true
  3. Button to show UI: 1 (MMB – middle mouse button) – 2 (SHIFT + MMB) – 3 (CTRL + MMB): Key combinations to use to open the UI for modifying the automatic door closing. Default 2

 


LOCALIZATION

The plugin, therefore the automatic messages and statistics, are translated into the following languages:

  • English
  • Italian
  • Spanish
  • French
  • German
  • Dutch
  • Turkish
  • Russian
  • Ukrainian
  • Chinese (Simplified – zh-CN)
  • Chinese (Traditional  – zh-TW)

Translation files are located in the /oxide/lang folder, here is an example of a /oxide/lang/en/UltimateLocker.json translation file.

You can add translations for other languages by adding them to the folder: /oxide/lang


AVAILABLE ENTITIES

VEHICLES:

Minicopter, Scrap Transport Helicopter, Attack Helicopter, Armored / Hot Air Balloon, Kayak, Row Boat, RHIB, Tugboat, Submarine Solo, Submarine Duo, Horse, Tomaha Snowmobile, Snowmobile, Sedan, 2 Module Car, 3 Module Car, 4 Module Car, Motorbike, Motorbike With Sidecar, Pedal Bike, Pedal Trike, Mounted Ballista, Battering Ram, Catapult, Siege Tower, Ballista

DEPLOYABLES:

Wood Storage Box, Large Wood Box, Ammo Storage Box, Armor Storage Box, Charcoal Storage Box, Clothing Storage Box, Comps Storage Box, Explosives Storage Box, Food Storage Box, Guns Storage Box, Meds Storage Box, Metal Storage Box, Ore Storage Box, Scrap Storage Box, Stone Storage Box, Sulfur Storage Box, Tools Storage Box, Wood Storage Box, Large Furnace, Furnace, Legacy Furnace, Refinery, Electric Furnace, Stone Fireplace, BBQ, Hobo Barrel, Medieval Large Wood Box, Storage Barrel B, Storage Barrel C, Black Box, Abyss Horizontal Storage Tank, Abyss Vertical Storage Tank, Bamboo Barrel, Wicker Barrel, Krieg Storage Crates, Krieg Storage Barrel, Large Industrial Furnace, Industrial Electric Furnace, Industrial Auto Turret, Industrial Storage Horizontal Barrel, Industrial Storage Vertical Barrel, Industrial Garage Door, RHIB Storage, Boat Building Station, Steering Wheel, Sail, Small Boat Engine, Anchor, Cannon, Small Ramp, Wall Cabinet, Clothing Mannequin, Metal Shop Front, Dropbox, Mail Box, Vending Machine, Computer Station, Twitch Rivals Desk, Mixing Table, Composter, Small Planter Box, Large Planter Box, Minecart Planter, Bath Tub Planter, Rail Road Planter, Hitch & Trough, Small Water Catcher, Large Water Catcher, Water Barrel, Powered Water Purifier, Fluid Switch & Pump, Repair Bench, Research Table, Workbench Level 1, Workbench Level 2, Workbench Level 3, Button, Switch, Smart Switch, Timer, Small Generator, SAM Site, Auto Turret, Flame Turret, Shotgun Trap, Modular Car Lift, Snow Machine, Fogger-3000, Elevator, Mining Quarry, Pump Jack, Tall Weapon Rack, Horizontal Weapon Rack, Wide Weapon Rack, Weapon Rack Stand, Frontier Bolts Single Item Rack, Frontier Horseshoe Single Item Rack, Frontier Horns Single Item Rack, Small Stash, Chippy Arcade Game, Strobe Light, Laser Light, Sound Light, Small Neon Sign, Medium Neon Sign, Large Neon Sign, Medium Animated Neon Sign, Large Animated Neon Sign, Artist Canvas Small, Artist Canvas Large, Artist Canvas Standing, Artist Canvas XL, Artist Canvas XXL, Light-Up Frame Large, Light-Up Frame XL, Light-Up Frame XXL, Light-Up Frame Small, Light-Up Frame Standing, Ornate Frame Small, Ornate Frame Standing, Ornate Frame large, Ornate Frame XL, Ornate Frame XXL, Shutter Frame Small, Shutter Frame large, Shutter Frame XL, Shutter Frame XXL, Paintable Window, Portable Easel, Search Light, CCTV Camera, PTZ CCTV Camera, RF Broadcaster, RF Receiver, Industrial Conveyor, Industrial Crafter, Wheelbarrow Piano, Junkyard Drum Kit, Boom Box, Chinese Lantern, Chinese Lantern White, Tuna Can Lamp, Lantern, Camp Fire, Cursed Cauldron, Skull Fire Pit, Jack O Lantern Angry, Jack O Lantern Happy, Wood Shutters, Triangle Planter Box, Triangle Rail Road Planter, Single Plant Pot, Beehive, Chicken Coop, Cooking Workbench, Engineering Workbench, Hopper.


NEW ENTITIES

New entities will be added with future releases. If you want to request the addition of a specific entity, feel free to open a support request and it will be added to the plugin.


ENTITY IMAGE PREVIEW

VEHICLES:

Minicopter
Minicopter
Scrap Transport Helicopter
Scrap Transport Helicopter
Attack Helicopter
Attack Helicopter
Hot Air Balloon
Hot Air Balloon
Armored Hot Air Balloon
Armored Hot Air Balloon
Kayak
Kayak
Row Boat
Row Boat
RHIB
Rhib
Tugboat
Tugboat
Submarine Solo
Submarine Solo
Submarine Duo
Submarine Duo
Horse
Horse
Snowmobile
Snowmobile
Tomaha Snowmobile
Tomaha Snowmobile
Sedan
Sedan
2 Module Car
2 Module Car
3 Module Car
3 Module Car
4 Module Car
4 Module Car
Motorbike
Motorbike
Motorbike With Sidecar
Motorbike With Sidecar
Pedal Bike
Pedal Bike
Pedal Trike
Pedal Trike
Mounted Ballista
Mounted Ballista
Battering Ram
Battering Ram
Catapult
Catapult
Siege Tower
Siege Tower
Ballista
Ballista

DEPLOYABLES:

 

 

 

Wood Storage Box
Wood Storage Box
Large Wood Box
Large Wood Box
Ammo Storage Box
Ammo Storage Box
Armor Storage Box
Armor Storage Box
Charcoal Storage Box
Charcoal Storage Box
Clothing Storage Box
Clothing Storage Box
Comps Storage Box
Comps Storage Box
Explosives Storage Box
Explosives Storage Box
Food Storage Box
Food Storage Box
Guns Storage Box
Guns Storage Box
Meds Storage Box
Meds Storage Box
Metal Storage Box
Metal Storage Box
Ore Storage Box
Ore Storage Box
Scrap Storage Box
Scrap Storage Box
Stone Storage Box
Stone Storage Box
Sulfur Storage Box
Sulfur Storage Box
Tools Storage Box
Tools Storage Box
Wood Storage Box
Wood Storage Box
Large Furnace
Large Furnace
Furnace
Furnace
Legacy Furnace
Legacy Furnace
Small Oil Refinery
Small Oil Refinery
Electric Furnace
Electric Furnace
Stone Fireplace
Stone Fireplace
Barbeque (BBQ)
Barbeque (Bbq)
Hobo Barrel
Hobo Barrel
Storage Barrel Vertical
Storage Barrel Vertical
Storage Barrel Horizontal
Storage Barrel Horizontal
Metal Shop Front
Metal Shop Front
Drop Box
Drop Box
Abyss Horizontal Storage Tank
Abyss Horizontal Storage Tank
Abyss Vertical Storage Tank
Abyss Vertical Storage Tank
Bamboo Barrel
Bamboo Barrel
Wicker Barrel
Wicker Barrel
Black Box
Black Box
Wall Cabinet
Wall Cabinet
Clothing Mannequin
Clothing Mannequin
Krieg Storage Crates
Krieg Storage Crates
Krieg Storage Barrel
Krieg Storage Barrel
Large Industrial Furnace
Large Industrial Furnace
Industrial Electric Furnace
Industrial Electric Furnace
Industrial Auto Turret
Industrial Auto Turret
Industrial Storage Horizontal Barrel
Industrial Storage Horizontal Barrel
Industrial Storage Vertical Barrel
Industrial Storage Vertical Barrel
Industrial Garage Door
Industrial Garage Door
Boat Building Station
Boat Building Station
Steering Wheel
Steering Wheel
Sail
Sail
Small Boat Engine
Small Boat Engine
Anchor
Anchor
Cannon
Cannon
Small Ramp
Small Ramp
Mail Box
Mail Box
Vending Machine
Vending Machine
Computer Station
Computer Station
Twitch Rivals Desk
Twitch Rivals Desk
Mixing Table
Mixing Table
Composter
Composter
Small Planter Box
Small Planter Box
Large Planter Box
Large Planter Box
Minecart Planter
Minecart Planter
Bath Tub Planter
Bath Tub Planter
Rail Road Planter
Rail Road Planter
Hitch & Trough
Hitch &Amp; Trough
Triangle Planter Box
Triangle Planter Box
Triangle Rail Road Planter
Triangle Rail Road Planter
Single Plant Pot
Single Plant Pot
Beehive
Beehive
Chicken Coop
Chicken Coop
Cooking Workbench
Cooking Workbench
Engineering Workbench
Engineering Workbench
Hopper
Hopper
Small Water Catcher
Small Water Catcher
Large Water Catcher
Large Water Catcher
Water Barrel
Water Barrel
Powered Water Purifier
Powered Water Purifier
Fluid Switch & Pump
Fluid Switch &Amp; Pump
Repair Bench
Repair Bench
Research Table
Research Table
Workbench Level 1
Workbench Level 1
Workbench Level 2
Workbench Level 2
Workbench Level 3
Workbench Level 3
Button
Button
Switch
Switch
Smart Switch
Smart Switch
Timer
Timer
Small Generator
Small Generator
SAM Site
Sam Site
Auto Turret
Auto Turret
Flame Turret
Flame Turret
Shotgun Trap
Shotgun Trap
Modular Car Lift
Modular Car Lift
Snow Machine
Snow Machine
Fogger-3000
Fogger-3000
Elevator
Elevator
Mining Quarry
Mining Quarry
Pump Jack
Pump Jack
RHIB Storage
Rhib Storage
Wood Shutters
Wood Shutters
Medieval Large Wood Box
Medieval Large Wood Box
Tall Weapon Rack
Tall Weapon Rack
Horizontal Weapon Rack
Horizontal Weapon Rack
Wide Weapon Rack
Wide Weapon Rack
Weapon Rack Stand
Weapon Rack Stand
Frontier Bolts Single Item Rack
Frontier Bolts Single Item Rack
Frontier Horseshoe Single Item Rack
Frontier Horseshoe Single Item Rack
Frontier Horns Single Item Rack
Frontier Horns Single Item Rack
Small Stash
Small Stash
Chippy Arcade Game
Chippy Arcade Game
Strobe Light
Strobe Light
Laser Light
Laser Light
Sound Light
Sound Light
Small Neon Sign
Small Neon Sign
Medium Neon Sign
Medium Neon Sign
Large Neon Sign
Large Neon Sign
Medium Animated Neon Sign
Medium Animated Neon Sign
Large Animated Neon Sign
Large Animated Neon Sign
Search Light
Search Light
CCTV Camera
Cctv Camera
PTZ CCTV Camera
Ptz Cctv Camera
RF Broadcaster
Rf Broadcaster
RF Receiver
Rf Receiver
Industrial Conveyor
Industrial Conveyor
Industrial Crafter
Industrial Crafter
Wheelbarrow Piano
Wheelbarrow Piano
Junkyard Drum Kit
Junkyard Drum Kit
Boom Box
Boom Box
Chinese Lantern
Chinese Lantern
Chinese Lantern White
Chinese Lantern White
Tuna Can Lamp
Tuna Can Lamp
Lantern
Lantern
Camp Fire
Camp Fire
Cursed Cauldron
Cursed Cauldron
Skull Fire Pit
Skull Fire Pit
Jack O Lantern Angry
Jack O Lantern Angry
Jack O Lantern Happy
Jack O Lantern Happy
Artist Canvas Small
Artist Canvas Small
Artist Canvas Large
Artist Canvas Large
Artist Canvas Standing
Artist Canvas Standing
Artist Canvas XL
Artist Canvas Xl
Artist Canvas XXL
Artist Canvas Xxl
Light-Up Frame Large
Light-Up Frame Large
Light-Up Frame XL
Light-Up Frame Xl
Light-Up Frame XXL
Light-Up Frame Xxl
Light-Up Frame Small
Light-Up Frame Small
Light-Up Frame Standing
Light-Up Frame Standing
Ornate Frame Small
Ornate Frame Small
Ornate Frame Standing
Ornate Frame Standing
Ornate Frame large
Ornate Frame Large
Ornate Frame XL
Ornate Frame Xl
Ornate Frame XXL
Ornate Frame Xxl
Shutter Frame Small
Shutter Frame Small
Shutter Frame large
Shutter Frame Large
Shutter Frame XL
Shutter Frame Xl
Shutter Frame XXL
Shutter Frame Xxl
Paintable Window
Paintable Window
Portable Easel
Portable Easel

 


LICENSE

Digital Content Copyright License

Intellectual Property:
This digital content is protected by copyright under international and local laws. All rights are reserved and any unauthorized use is prohibited. The content purchased may not be reproduced, distributed, transmitted, or used in any form or by any means without the written permission of the copyright holder, except as required by law.

Terms of Use:
1. Personal Use: Your purchase of this digital content grants you a non-exclusive, non-transferable, revocable license for personal use. The content may not be shared or distributed to third parties.
2. Limitations: You may not modify, alter, adapt, create derivative works from, sell, or license this content without the written permission of the copyright holder.
3. Backup: You may make one backup copy of the content for your personal use, provided that it is not distributed.

Warranties and Responsibilities:
The copyright holder makes no warranties regarding the accuracy, completeness or suitability of the content for a particular purpose. In no event shall the copyright holder be liable for any damages arising from the use or inability to use the purchased digital content.

Permission Requests:
For requests for permission to use or other information, please contact:

Andrea Angelozzi – Scalbox
[email protected]

 

Additional information

Framework

Carbon, Carbon: Not tested, Harmony, Oxide/Umod, Oxide/Umod: Not tested

Reviews

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Only logged in customers who have purchased this product may leave a review.

2.0.7
06/06/2026
Added

Lock Support for: Industrial Decor Pack DLC (https://rust.facepunch.com/news/built-different#IndustrialDecorPack)

2.0.6
03/06/2026
Fixed

Rust update (04/06/2026)

2.0.5
13/05/2026
Fixed

Auto closing bug fix

2.0.4
12/05/2026
Updated

Automatic lock commands: ["al", "autolock", "codelock"]

Added

Auto Closing Commands: ["ac", "autoclose", "autocloser"]

Added

Toggle Auto Lock Command: ["ual"]

Added

Toggle Auto Closer Command: ["uad"]

2.0.3
10/05/2026
Improved

Compatibility with the AutoClose plugin

2.0.2
05/05/2026
Improved

Proximity System

2.0.1
27/04/2026

https://www.youtube.com/watch?v=_kmxt6IYTPY
https://www.youtube.com/watch?v=PgpiMc5qbTw

Improved

Auto closing system

Added

Proximity System

Added

Quick UI

Fixed

Auto closing bug fix

2.0.0
22/04/2026
Updated

Removed the use of the Door Closer item.

Updated

Automatically closing doors will no longer require the Door Closer item.

1.6.6
10/04/2026
Improved

Improve the graphical experience and UI usage

Improved

Code refactoring

Improved

Performance

1.6.5
03/04/2026
Added

Support for Top tier Ladder hatch

1.6.4
07/03/2026
Added

Lock Support for: Storage Box Pack DLC (https://rust.facepunch.com/news/shipshape#StorageBoxPackDLC)

1.6.3
03/03/2026
Fixed

Rust update (05/03/2026)

1.6.2
28/02/2026
Fixed

Naval Deep Sea, the code lock was placed 2 times

1.6.1
28/02/2026
Added

Support for Naval Deep Sea entities

Added

Support for Drawing / Signs entities

Added

Support for locks with scaled size

Fixed

Some vehicle commands not working

Fixed

Minor bug fixes and improvements

1.6.0
02/01/2026
Added

Configuration to enable/disable categories for auto lock

Fixed

Krieg Storage code lock rotation

1.5.9
04/12/2025
Improved

Code refactoring

Improved

Performance

1.5.8
30/11/2025
Added

Skin blacklist configuration for Locks and Door Closers

Added

Disable Lock refund if player has permission [ultimatelocker.autolock.nolockrequired]

Added

Disable Door Closer refund if player has permission [ultimatelocker.autoclosing.nodoorcloserrequired]

Fixed

Key lock sound effect

Improved

Code refactoring

1.5.7
24/10/2025
Added

Codelock support for [Krieg Storage Crates, Krieg Storage Barrel]

1.5.6
06/10/2025
Fixed

The GUI now scales correctly to screen resolution.

Added

Configuration property [Allow Pushing vehicles blocked by the Code Lock if present in your Building Privilege. (Default: TRUE)]

1.5.5
16/09/2025
Fixed

Fixed issue: When enabling automatic skin change [Flight Control Codelock], it was possible to place multiple code locks on the same entity.

1.5.4
16/09/2025
Added

Option to automatically use the Flight Control Codelock skin.

1.5.3
14/09/2025
Fixed

Codelock shared with clan/team members

1.5.2
05/09/2025
Added

Codelock support for [Wall Cabinet, Clothing Mannequin]

1.5.1
04/09/2025
Fixed

Forced Rust update (04/09/2025)

1.5.0
18/08/2025
Fixed

Support for new CodeLock: Flight Control Codelock

Fixed

CodeLock disappears/changes position after changing the skin with the spray can

1.4.9
13/08/2025
Added

Support for new CodeLock: Flight Control Codelock

1.4.8
13/08/2025
Added

Codelock support for Black Box

1.4.7
09/08/2025
Fixed

Codelock authentication

1.4.6
03/08/2025
Added

Configuration property [Player Can Remove Door Closer?]

Added

Configuration property [Pickup Door Closer Refund]

1.4.5
02/08/2025
Updated

Compatibility with the Remover Tool plugin, for Door Closer pickup

Added

Configuration properties to change vehicle ownership on lock deploy

1.4.4
22/07/2025
Fixed

NRE Bug fix

1.4.3
08/07/2025
Fixed

NRE Bug fix

1.4.2
08/07/2025
Fixed

Bug fix

1.4.1
08/07/2025
Improved

Performance improved

Added

Code refactoring

1.4.0
08/07/2025
Improved

Delay while positioning the lock/Codelock (Second improvement)

1.3.9
08/07/2025
Improved

Delay while positioning the lock/Codelock

1.3.8
Fixed

Fixed: RemoverTool bug fix

1.3.7
04/07/2025
Added

Codelock support for Abyss Horizontal Storage Tank, Abyss Vertical Storage Tank

1.3.6
27/06/2025
Fixed

Fixed issue where CodeLocks were shared even in "Use key lock only" mode

1.3.5
13/05/2025
Added

New permission to bypass some controls during the deployment of the lock in vehicles

1.3.4
06/05/2025
Added

Show Box and Storage Container lock status in the UI

1.3.3
02/05/2025
Added

Codelock support for [Bamboo Barrel, Wicker Barrel]

1.3.2
01/05/2025
Fixed

Rust update (01/05/2025)

1.3.1
16/04/2025
Added

Configuration to disable door closer removal

Fixed

Bug fix

1.3.0
22/03/2025
Added

New translation [zh-TW] Traditional Chinese

1.2.9
19/03/2025
Fixed

Russian translation

Added

Added property to enable only use of key locks

1.2.8
12/03/2025
Added

New translations [es, es-ES, fr, de, nl, tr, ru, uk, zh-CN]

1.2.7
08/03/2025
Added

New lockable entities [Triangle Planter Box, Triangle Rail Road Planter, Single Plant Pot, Beehive, Chicken Coop, Cooking Workbench, Engineering Workbench, Hopper]

1.2.6
03/03/2025
Added

Player Auto Closing default settings

Added

New configuration option to resync all player settings to the default settings configured

Added

New configuration option to Force share locks with clan/team members.

1.2.5
27/02/2025
Fixed

Integration with plugins [Backpack] and [Bank]

1.2.4
13/02/2025
Added

Codelock support for Medieval Large Wood Box

1.2.3
10/02/2025
Added

Door Closer for Medieval door

Added

Code Lock support for Medieval entities: Mounted Ballista, Battering Ram, Catapult, Siege Tower, Ballista

Added

Medieval entities block usage: opening/closing doors, reloading/firing ammo, mounting, driving, pushing, pulling, etc...

1.2.2
09/02/2025
Fixed

Horse prefab name

1.2.1
07/02/2025
Fixed

Horse lock after Rust update (06/02/2025)

1.2.0
30/01/2025
Added

Lock and auto closer support for windows: Wood Shutters

Improved

Door closer positioning

Added

Automatic lock closing when dismount of the vehicle

1.1.9
22/12/2024
Fixed

Vanish (CanUseLockedEntity) hook conflict

Updated

disable lock/unlock effect if player is invisible or flying

1.1.8
17/12/2024
Added

Message when placing a door closer via the command

Fixed

Loss of setted custom time for single door closer after server restart

Fixed

Issue where door closers were always placed if added via command, even if a door closer was already present

1.1.7
16/12/2024
Fixed

Shared lock for offline or death players

1.1.6
15/12/2024
Updated

Configuration file for default player settings

Added

Added command to change the closing time of the individual Door Closer you are looking at

Improved

Code refactoring

Fixed

Lock position for players who have the [ultimatelocker.autolock.nolockrequired] role

1.1.5
15/12/2024
Updated

Configuration file for default player settings

Added

Added command to change the closing time of the individual Door Closer you are looking at

Improved

Code refactoring

Fixed

Lock position for players who have the [ultimatelocker.autolock.nolockrequired] role

1.1.4
30/11/2024
Added

New command /loker and /closer to add lock and door closer manually

1.1.3
24/11/2024
Fixed

Key Lock Clan/Team sharing

1.1.2
23/11/2024
Added

Support for Car Chassis

1.1.1
22/11/2024
Fixed

Invalid code with leading 0s

Fixed

Modular car guest code lock

1.1.0
14/11/2024
Fixed

Vehicle auto lock

1.0.9
11/11/2024
Added

AutoDoors plugin integration: Prevents automatic door closing if a Door Closer is present

Fixed

Code Lock unlock fix

1.0.8
10/11/2024
Added

Auto closing system, Door Closer

Fixed

Default player setting data

1.0.5
Added

Added translation files

1.0.4
04/11/2024
Added

Added custom vehicle compatibility

Improved

Code cleanup

1.0.3
03/11/2024
Fixed

Fixed: code lock/key lock position

Fixed

Fixed: Integration with plugin: Automatic Authorization

Fixed

Bug fix

1.0.2
02/11/2024
Fixed

Bug fix

1.0.1
02/11/2024
Added

Enabled sharing of Key Locks with team/clan members

Added

New admin commands: /ul lockall - /ul unlockall - /ul removeall

Improved

Code Improvement

Fixed

Fixed Code Lock position in custom entities

1.0.0
31/10/2024
Added

Added system for automatic lock placement: Auto lock

Added

UI for the player to modify all his preferences for Auto lock

Added

Possibility to enable or disable, by the player, the sharing of locks with clan/team members

0.9.910
21/10/2024
Added

Added new lockable entities: Chinese Lantern, Chinese Lantern White, Tuna Can Lamp, Lantern, Camp Fire, Cursed Cauldron, Skull Fire Pit, Jack O Lantern Angry, Jack O Lantern Happy

0.9.909
30/09/2024

Update for the next Rust update (03/10/2024) for Forced Wipe. Don't update before!!!

Fixed

Fix for new Rust update

0.9.908
14/09/2024
Fixed

Fix for Raidable Bases with custom entities

0.9.907
01/09/2024

Update for the next Rust update for Forced Wipe. Don't update before!!!

Updated

Update for the next Rust update for Forced Wipe. Don't update before!!!

0.9.906
20/08/2024
Fixed

Fix Auto Lock plugins intergrations

0.9.905
17/08/2024
Fixed

Fix for lock and auto lock

0.9.904
04/08/2024
Fixed

Fix for Carbon framework

0.9.903
28/07/2024
Fixed

Fix lock for Pump jack

0.9.902
22/07/2024
Added

Added new lockable item: RHIB Storage

0.9.901
22/07/2024
Added

Automatic closing when placing a Key Lock

Improved

Integration with auto code plugins, ex: AutoCode, AutoCodeLock, etc...

0.9.90
15/07/2024
Fixed

Fix for Vending Machine and DropBox

Fixed

Fixed Shop Front trade

0.9.89
14/07/2024
Added

Added support for: KeyLock

Added

New configuration to set the player as owner when a Mining Quarry or Pump Jack is placed (also statistics)

Improved

Improved performance

Fixed

Various fixes

0.9.88
11/07/2024
Improved

Code refactoring

Fixed

Fixed Pickup Entity

0.9.87
09/07/2024
Fixed

Fixed lock static mining quarry

0.9.86
08/07/2024
Added

Added new lockable entity: Pump Jack, Pump Jack Static

Fixed

Fixed quarry toggled

0.9.85
05/07/2024
Added

Added lock for: Mining Quarry Static owned by the player

0.9.84
05/07/2024
Added

Added new Lockable entities: Frontier Bolts Single Item Rack, Frontier Horseshoe Single Item Rack, Frontier Horns Single Item Rack

Added

Added new Lockable entities: Motorbike, Motorbike With Sidecar, Pedal Bike, Pedal Trike

Fixed

Fixed issue that would sometimes consume Code Lock on prohibited entities

Fixed

Fixed issue that allowed the use of Key Locks

0.9.83
01/07/2024
Added

Added new commands for administrators

Fixed

Fixed loading of the Code Lock logo

0.9.82
21/06/2024
Improved

Code refactor

Improved

Modular car lock improvement

Improved

Clan management improvement

0.9.81
17/06/2024
Improved

Improved performance

Fixed

Bug Fixed

Fixed

Fixed Code Lock issue with Modular Car Lift

0.9.8
08/06/2024
Improved

Better Unload Handler

0.9.7
08/06/2024
Fixed

Updated block for the Workbench with the new rust update of 06/06/2024

Fixed

Fixed sales issue with Vending Machines and Dropbox

Improved

Improved Code Lock management

0.9.61
26/05/2024
Fixed

Bug fix

0.9.6
26/05/2024
Added

Enabled user roles to place Code Locks on enabled entities.

0.9.5
25/05/2024
Added

New configuration parameters: Requires Building Privilege to place Code Locks, Requires Building Privilege to place Code Locks in unowned vehicles, Allow deployment of Code Lock in vehicles owned by other players, Allow deployment of Code Lock in unowned vehicles, Allow pushing vehicles blocked by the Code Lock

Added

Added new configuration parameters

Improved

Improved vehicle management

0.9.4
12/05/2024
Added

Added new entities that can be locked with Code Lock.

0.9.3
11/05/2024
Added

Added new entities that can be locked with Code Lock.

0.9.2
07/05/2024
Improved

Code refactoring

0.9.1
07/05/2024

Bug fix

Added

Bug fix

0.9.0
05/05/2024

Initial release

Added

Initial release

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