UltimateLocker – Lock Everything, Auto Lock & Auto Closing
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Sold by: scalboxUltimateLocker – Lock Everything, Auto Lock & Auto Closing, allows you to place Code Locks/Key Lock on Vehicles, Furnaces, Weapon Racks, Turrets, Mining Quarry, Pump Jack, Motorbike, Motorbike With Sidecar, Pedal Bike, Pedal Trike, Deployable Items and much more.
Plus you can decide whether to automatically position the code locks, with many configurations and share locks with your clan/team members.
You can also enable automatic closing by positioning door closers automatically or manually, change the closing delay time and decide on which entities to enable it.
Place Code Lock wherever you want, Auto Lock and Auto Closing (Door Closer) with a single plugin, 3 plugin in 1.
You can decide which entities to enable Code Lock on or Door Closer.
It has commands for administrators to lock, unlock and remove Code Locks/Key Lock.
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Description
UltimateLocker – Lock Everything, Auto Lock & Auto Closing
UltimateLocker – Lock Everything, Auto Lock & Auto Closing, allows you to place Code Locks/Key Lock on Vehicles, Furnaces, Weapon Racks, Turrets, Mining Quarry, Pump Jack, Motorbike, Motorbike With Sidecar, Pedal Bike, Pedal Trike, Deployable Items and much more.
Plus you can decide whether to automatically position the code locks, with many configurations and share locks with your clan/team members.
You can also enable automatic closing by positioning door closers automatically or manually, change the closing delay time and decide on which entities to enable it.
Place Code Lock wherever you want, Auto Lock and Auto Closing (Door Closer) with a single plugin, 3 plugin in 1.
You can decide which entities to enable Code Lock on or Door Closer.
It has commands for administrators to lock, unlock and remove Code Locks/Key Lock.
IMPORTANT: Added the ability to also place Key Locks, in addition to Code Locks.
Place Code Lock/Key Lock wherever you want with a single plugin:
- Vehicle Locks
- Motorbike, Motorbike With Sidecar, Pedal Bike, Pedal Trike
- Furnaces, Refineries, and more
- Weapon Rack Lock
- Farming Lock
- Electricity Lock / Electrical Lock
- Industrial Lock
- Construction Lock
- Mining Quarry, Pump Jack
- Items Loc
- Trap Lock
- Turrets Lock
- Misc Lock
- Fun Lock
- Deployable Lock
- And so on…
EXAMPLES OF OPERATION/USE:
Some examples of how the plugin works when there is a Code Lock/Key Lock to which you do not have access:
- Usage block/loot furnaces, refineries, electric furnaces, water dispensers, industrial conveyor, industrial crafter, car lift, elevator, small generator, metal shop front, dropbox, mail box, vending machine, etc…
- Usage block: workbench, research table, repair table, computer station, mixing table, etc…
- Device Identifier: If the Auto Turrets, CCTV Camera, PTZ CCTV Camera, etc…, are locked with Code Lock/Key Lock, you cannot access them remotely if you do not have access to Code lock/Key Lock, even if you know the identification number.
- Block use and loot of vehicles, including horses
- Block use and loot of vehicles, including Motorbike, Motorbike With Sidecar, Pedal Bike, Pedal Trike.
- Block use and loot of: Mining Quarry, Pump Jack.
- Auto Turret authorization lock, rotation, attack mode, remote control, lock to change identification ID.
- Locking loot and usafe of SAM Site.
- Lock to change camera identification ID and remote control.
- Block personal Quarry Mining usage and loot
- FARM: fertilizer container block, sowing block, harvesting/cutting plants and clone, or harvesting dead plants, composter block, etc…
- Weapon rack: weapons storage and collection block, weapon reloading, weapon exchange.
- Blocking the insertion and removal of electrical cables and pipes from the various components.
- Blocking the use of electrical components: switching on/off switches, switches, buttons, changing timer duration and much more…
- Blocking use and frequency change of transceiver components, RF Broadcaster, RF Receiver.
- Blocking the use of some entertainment objects such as the piano, drums, boom box, arcade games, etc…
- Block fun objects such as Strobe Light, Laser Light, Sound Light, Neon Sign, etc…
- And much more, with new items that will be added in future releases or at your suggestion via a request for support or comment.
AUTO LOCK:
The plugin integrates an automatic positioning system for Code Lock or Key Lock.
Using the /autolock or /codelock command the player can manage all the settings:
- Sharing locks with clan/team members.
- Create a code lock pin and/or update all your codelock pins with 1 click.
- Create a Guest pin for your Code Lock and/or update all Guest pins of your code locks with 1 click.
- Enable the ability to use Key Locks, if you do not have Code Locks in your inventory.
- Streamer mode: to hide the display of the Code Lock pin on the screen.
- In addition, there will be many other options that can be enabled/disabled. These options will be available based on how the plugin has been configured.
For example: has the ability to place the code lock on the furnaces been enabled? Then there will be the option to enable and/or disable the automatic positioning of the locks on the furnaces. And so on for all the other configurations. - And many other new features and features that will arrive with the next plugin updates.
———-
AUTO CLOSING (DOOR CLOSER):
The plugin integrates a system for automatic closing, via Door Closer, of various entities. The player can change the settings through a simple and intuitive interface and apply these settings automatically or manually.
Using the /autolock or /codelock command and by pressing the button “Auto Closing Settings” the player can manage all the settings:
PERMISSIONS:
- ultimatelocker.use – Allows you to use the plugin to place Code Locks/Key Locks.
- ultimatelocker.admin – Allows you to execute some commands reserved for administrators.
- ultimatelocker.bypass.force – Allows you to bypass Code Locks/Key Locks.
- ultimatelocker.autolock.enabled – This role is required to be able to use the automatic positioning system of Code Lock or Key Lock.
- ultimatelocker.autolock.nolockrequired – With this role you do not need to have the Code Lock in your inventory, the Code Lock will be placed even if you do not have one.
- ultimatelocker.autoclosing.enabled – This role is required to be able to use the automatic closing system, Door Closer.
- ultimatelocker.autoclosing.nodoorcloserrequired – With this role you do not need to have the Door Closer in your inventory, the Door Closer will be placed even if you do not have one.
COMMANDS FOR PLAYERS
Commands can be typed in chat (by putting the / character in front of the command), or from console.
/ul code <code>
— Change the Code Lock code of the entity you are looking at, if you own the entity or if it belongs to a clan/team member./ul codeall <code>
— Change the Code Lock code on all entities owned by the player.
———-
COMMANDS FOR ADMIN
Commands can be typed in chat (by putting the / character in front of the command), or from console.
To use these commands you must have the role: ultimatelocker.admin
/ul unlock
— Unlock the Code Lock/Key Lock of the entity you are watching./ul unlockall <steamID>
— Unlock all player Code Locks/Key Locks./ul lock
— Lock the Code Lock/Key Lock of the entity you are watching./ul lockall <steamID>
— Lock all player Code Locks/Key Locks./ul remove
— Removes the Code Locks/Key Lock of the entity you are watching./ul removeall <steamID>
— Removes all player Code Locks/Key Locks./ul code <code> <steamID>
— Change the Code Lock code of the entity you are looking at. You must pass the entity owner’s steamID instead of <steamID>. Instead of <code> you must insert the new code. Must consist of 4 numbers./ul codeall <code> <steamID>
— Change the Code Lock code on all entities owned by the player. You must pass the steamID of the player whose code you want to change instead of the <steamID>. Instead of <code> you must insert the new code. Must consist of 4 numbers./ul show
— Shows the Code Lock code of the entity you are looking at.
——————–- NB: To use these commands you must set the configuration AllowAdminToBypassCodeLock to be set to true or have the role ultimatelocker.bypass.force.
- ——————–
Commands can be added or modified in the configuration file: /oxide/config/UltimateLocker.json
CLAN/TEAM
If the player is part of a clan/team, he can block, unlock or remove Code Locks/Key Locks placed by other teammates, if enabled in the configurations.
CONFIGURATION
The settings and options can be configured in the UltimateLocker under the config directory. The use of an editor and validator is recommended to avoid formatting issues and syntax errors.
{ "TimeZone": "Europe/London", "ChatPrefix": "UltimateLocker", "AllowAdminToBypassCodeLock (Allows admin to bypass Code Lock without using commands). Default False.)": false, "Chat Command": [ "ul", "ultimatelocker" ], "Auto Lock Configuration": { "Chat Command": [ "autolock", "codelock" ], "Allow automatic lock placement by default. (Default: TRUE)": true, "Allow automatic placement of Key Locks if there are no Code Locks in the inventory. (Default: TRUE)": true, "Allow Guest Code by default. (Default: FALSE)": false, "Allow automatic Share locks with clan/team members by default. (Default: TRUE)": true, "Enable streamer mode by default. (Default: FALSE)": false, "Allow automatic lock on Doors by default. (Default: TRUE)": true, "Allow automatic lock on Boxes by default. (Default: FALSE)": false, "Allow automatic lock on Storage Container by default. (Default: FALSE)": false, "Allow automatic lock on Lockers by default. (Default: TRUE)": true, "Allow automatic lock on TC (Cupboards) by default. (Default: TRUE)": true, "Allow automatic lock on Vehicle by default. (Default: TRUE)": true, "Allow automatic lock on Furnace by default. (Default: FALSE)": false, "Allow automatic lock on Vending Machine by default. (Default: FALSE)": false, "Allow automatic lock on Composter by default. (Default: FALSE)": false, "Allow automatic lock on Mixing Table by default. (Default: FALSE)": false, "Allow automatic lock on Planter by default. (Default: FALSE)": false, "Allow automatic lock on Auto Turret by default. (Default: FALSE)": false, "Allow automatic lock on SAM Site by default. (Default: FALSE)": false, "Allow automatic lock on Traps by default. (Default: FALSE)": false, "Allow automatic lock on Weapon Rack by default. (Default: TRUE)": true, "Allow automatic lock on Stash by default. (Default: FALSE)": false, "Allow automatic lock on Neon Sign by default. (Default: FALSE)": false, "Allow automatic lock on Other Lockable Entities by default. (Default: FALSE)": false, "Allow automatic lock on Other Custom Entities by default. (Default: FALSE)": false }, "Auto Closing Configuration": { "Player Can Pickup Door Closer. (Default: TRUE)": true, "Enable automatic closing of Door. (Default: FALSE)": false, "Enable automatic closing of Double Door. (Default: FALSE)": false, "Enable automatic closing of Garage. (Default: FALSE)": false, "Enable automatic closing of Ladder Hatch. (Default: FALSE)": false, "Enable automatic closing of External Gate. (Default: FALSE)": false, "Enable automatic closing of Fence Gate. (Default: FALSE)": false, "Enable automatic closing of Legacy Wood Shelter Door. (Default: FALSE)": false, "Minimum Closing Delay Time. (Default: 10 seconds)": 10, "Maximum Closing Delay Time. (Default: 60 seconds)": 60, "Default Closing Delay Time. (Default: 30 seconds)": 30 }, "Requires Building Privilege to place Code Locks. (Default: TRUE)": true, "Requires Building Privilege to place Code Locks in unowned vehicles. (Default: FALSE)": false, "Allow deployment of Code Lock in vehicles owned by other players. (Default: FALSE)": false, "Allow deployment of Code Lock in unowned vehicles. (Default: TRUE)": true, "Allow pushing vehicles blocked by the Code Lock (Default: TRUE)": true, "Set player as owner when placing a Mining Quarry or Pump Jack (also static). (Default: TRUE)": true, "Enable Lock": { "Vehicles": [ { "ItemName": "Minicopter", "EnableLock": true, "PrefabName": "assets/content/vehicles/minicopter/minicopter.entity.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "Scrap Transport Helicopter", "EnableLock": true, "PrefabName": "assets/content/vehicles/scrap heli carrier/scraptransporthelicopter.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "Attack Helicopter", "EnableLock": true, "PrefabName": "assets/content/vehicles/attackhelicopter/attackhelicopter.entity.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "Armored / Hot Air Balloon", "EnableLock": true, "PrefabName": "assets/prefabs/deployable/hot air balloon/hotairballoon.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "Row Boat", "EnableLock": true, "PrefabName": "assets/content/vehicles/boats/rowboat/rowboat.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "RHIB", "EnableLock": true, "PrefabName": "assets/content/vehicles/boats/rhib/rhib.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "Tugboat", "EnableLock": true, "PrefabName": "assets/content/vehicles/boats/tugboat/tugboat.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "Submarinesolo", "EnableLock": true, "PrefabName": "assets/content/vehicles/submarine/submarinesolo.entity.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "Submarine Duo", "EnableLock": true, "PrefabName": "assets/content/vehicles/submarine/submarineduo.entity.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "Horse", "EnableLock": true, "PrefabName": "assets/rust.ai/nextai/testridablehorse.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "Tomaha Snowmobile", "EnableLock": true, "PrefabName": "assets/content/vehicles/snowmobiles/tomahasnowmobile.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "Snowmobile", "EnableLock": true, "PrefabName": "assets/content/vehicles/snowmobiles/snowmobile.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "Sedan", "EnableLock": true, "PrefabName": "assets/content/vehicles/sedan_a/sedantest.entity.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "2 Module Car", "EnableLock": true, "PrefabName": "assets/content/vehicles/modularcar/2module_car_spawned.entity.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "3 Module Car", "EnableLock": true, "PrefabName": "assets/content/vehicles/modularcar/3module_car_spawned.entity.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "4 Module Car", "EnableLock": true, "PrefabName": "assets/content/vehicles/modularcar/4module_car_spawned.entity.prefab", "RequiredPermission": [ "" ] } ], "Deployables": [ { "ItemName": "Large Furnace", "EnableLock": true, "PrefabName": "assets/prefabs/deployable/furnace.large/furnace.large.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "Furnace", "EnableLock": true, "PrefabName": "assets/prefabs/deployable/furnace/furnace.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "Legacy Furnace", "EnableLock": true, "PrefabName": "assets/prefabs/deployable/legacyfurnace/legacy_furnace.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "Refinery", "EnableLock": true, "PrefabName": "assets/prefabs/deployable/oil refinery/refinery_small_deployed.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "Electric Furnace", "EnableLock": true, "PrefabName": "assets/prefabs/deployable/playerioents/electricfurnace/electricfurnace.deployed.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "Stone Fireplace", "EnableLock": true, "PrefabName": "assets/prefabs/deployable/fireplace/fireplace.deployed.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "BBQ", "EnableLock": true, "PrefabName": "assets/prefabs/deployable/bbq/bbq.deployed.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "Hobo Barrel", "EnableLock": true, "PrefabName": "assets/prefabs/misc/twitch/hobobarrel/hobobarrel.deployed.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "Storage Barrel B", "EnableLock": true, "PrefabName": "assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_b.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "Storage Barrel C", "EnableLock": true, "PrefabName": "assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_c.prefab", "RequiredPermission": [ "" ] }, ............ ] }, "VersionNumber": { "Major": 1, "Minor": 0, "Patch": 0 } }
- TimeZone: — Default: Europe/London
- ChatPrefix: — Chat message prefix.
- AllowAdminToBypassCodeLock (Allows admin to bypass Code Locks/Key Locks without using commands). Default FALSE.
- Chat Command: Here you can add, edit or delete Commands can be typed in chat (by putting the / character in front of the command), or from console.
- Requires Building Privilege to place Code Locks: Requires Building Privilege to place Code Locks/Key Lock. Default:Â TRUE
- Requires Building Privilege to place Code Locks in unowned vehicles: Requires Building Privilege to place Code Locks/Key Lock in unowned vehicles. Default:Â FALSE
- Allow deployment of Code Lock in vehicles owned by other players: Allow deployment of Code Lock in vehicles owned by other players. Default:Â FALSE
- Allow deployment of Code Lock in unowned vehicles: Allow deployment of Code Lock in unowned vehicles. Default: TRUE
- Allow pushing vehicles blocked by the Code Lock: Allow pushing vehicles/horses blocked by the Code Lock. Default: TRUE
- Sets player as owner when placing a Mining Quarry or Pump Jack (also static): Set the player as owner of the Mining Quarry or Pump Jack placed (also those statistics). Default: TRUE
- Enable Lock: Here you can set which entities to enable, on which you can place a Code Lock/Key Lock.
- ItemName: The name of the entity
- EnableLock: Whether or not to enable Code Lock/Key Lock placement for this entity.
- RequiredPermission: Here you can specify the roles required to be able to insert a Code Lock/Key Lock in the entities enabled in the configuration.
You can specify 1 or more roles, and as long as the player has at least one of these roles he can enter the Code Lock/Key Lock.
Here you can specify the roles required to be able to insert a Code Lock/Key Lock in the entities enabled in the configuration.
You can specify 1 or more roles, and as long as the player has at least one of these roles he can enter the Code Lock/Key Lock.
When you enter a role, a server-side role will be created which must then be assigned to the player, here are some examples.- Â “RequiredPermission”: [ “vip_1”]: In this case the ultimatelocker.vip_1 role will be created, it will be necessary to assign this role to the player to enable the insertion of the Code Lock/Key Lock in the configured entity.
- “RequiredPermission”: [ “user_1”, “vip_2” ]: In this case the ultimatelocker.user_1 and ultimatelocker.vip_2 roles will be created and it will be necessary to assign one of these roles to the player (or even both) to enable the insertion of the Code Lock/Key Lock in the configured entity.
- The role name must respect certain parameters and can only contain these alphanumeric characters:
a-z A-Z 0-9 . _ –
- Any unsupported characters will be removed, the space character will be replaced by the _ character.
AUTO LOCK – CONFIGURATION
- Chat Command: Here you can specify 1 or more commands to open the UI for Auto Lock settings
- Allow automatic …. …. by default: The settings that start with “Allow automatic …. …. by default“, are the basic settings once the Auto Lock system is enabled.
EXAMPLE: If you have Auto Lock enabled and have the setting “Allow automatic lock on Doors by default = true“, then it will be set to automatically place the code lock /key lock on doors by default. After that the player can change this setting via the UI. This applies to all basic “allow configuration properties”.
AUTO CLOSING (DOOR CLOSER) – CONFIGURATION
- Player Can Pickup Door Closer. (Default: TRUE): If set to false, the player does not get the Door Close back once it is removed.
- Enable automatic closing of Door. (Default: FALSE): Enable automatic closing for Single Doors. Permission is still required: ultimatelocker.autoclosing.enabled
- Enable automatic closing of Double Door. (Default: FALSE): Enable automatic closing for Double Doors. Permission is still required: ultimatelocker.autoclosing.enabled
- Enable automatic closing of Garage. (Default: FALSE): Enable automatic closing for Garage. Permission is still required: ultimatelocker.autoclosing.enabled
- Enable automatic closing of Ladder Hatch. (Default: FALSE): Enable automatic closing for Ladder Hatch. Permission is still required: ultimatelocker.autoclosing.enabled
- Enable automatic closing of External Gate. (Default: FALSE): Enable automatic closing for External Gate. Permission is still required: ultimatelocker.autoclosing.enabled
- Enable automatic closing of Fence Gate. (Default: FALSE): Enable automatic closing for Fence Gate. Permission is still required: ultimatelocker.autoclosing.enabled
- Enable automatic closing of Legacy Wood Shelter Door. (Default: FALSE): Enable automatic closing for Legacy Wood Shelter Door. Permission is still required: ultimatelocker.autoclosing.enabled
- Minimum Closing Delay Time. (Default: 10 seconds): Minimum delay time usable for automatic closing, Door Closer.
- Maximum Closing Delay Time. (Default: 60 seconds): Maximum delay time that can be used for automatic closing, Door Closer.
- Default Closing Delay Time. (Default: 30 seconds): Default delay time for automatic closing, Door Closer.
LOCALIZATION
The plugin, therefore the automatic messages and statistics, are translated into the following languages:
- English
- Italian
Translation files are located in the /oxide/lang folder, here is an example of a /oxide/lang/en/UltimateLocker.json translation file.
You can add translations for other languages by adding them to the folder:Â /oxide/lang
AVAILABLE ENTITIES
VEHICLES:
Minicopter, Scrap Transport Helicopter, Attack Helicopter, Armored / Hot Air Balloon, Kayak, Row Boat, RHIB, Tugboat, Submarine Solo, Submarine Duo, Horse, Tomaha Snowmobile, Snowmobile, Sedan, 2 Module Car, 3 Module Car, 4 Module Car, Motorbike, Motorbike With Sidecar, Pedal Bike, Pedal Trike
DEPLOYABLES:
Large Furnace, Furnace, Legacy Furnace, Refinery, Electric Furnace, Stone Fireplace, BBQ, Hobo Barrel, Storage Barrel B, Storage Barrel C, RHIB Storage, Metal Shop Front, Dropbox, Mail Box, Vending Machine, Computer Station, Twitch Rivals Desk, Mixing Table, Composter, Small Planter Box, Large Planter Box, Minecart Planter, Bath Tub Planter, Rail Road Planter, Hitch & Trough, Small Water Catcher, Large Water Catcher, Water Barrel, Powered Water Purifier, Fluid Switch & Pump, Repair Bench, Research Table, Workbench Level 1, Workbench Level 2, Workbench Level 3, Button, Switch, Smart Switch, Timer, Small Generator, SAM Site, Auto Turret, Flame Turret, Shotgun Trap, Modular Car Lift, Snow Machine, Fogger-3000, Elevator, Mining Quarry, Pump Jack, Tall Weapon Rack, Horizontal Weapon Rack, Wide Weapon Rack, Weapon Rack Stand, Frontier Bolts Single Item Rack, Frontier Horseshoe Single Item Rack, Frontier Horns Single Item Rack, Small Stash, Chippy Arcade Game, Strobe Light, Laser Light, Sound Light, Small Neon Sign, Medium Neon Sign, Large Neon Sign, Medium Animated Neon Sign, Large Animated Neon Sign, Search Light, CCTV Camera, PTZ CCTV Camera, RF Broadcaster, RF Receiver, Industrial Conveyor, Industrial Crafter, Wheelbarrow Piano, Junkyard Drum Kit, Boom Box, Chinese Lantern, Chinese Lantern White, Tuna Can Lamp, Lantern, Camp Fire, Cursed Cauldron, Skull Fire Pit, Jack O Lantern Angry, Jack O Lantern Happy
NEW ENTITIES
New entities will be added with future releases. If you want to request the addition of a specific entity, feel free to open a support request and it will be added to the plugin.
ENTITY IMAGE PREVIEW
VEHICLES:
DEPLOYABLES:
Additional information
Framework | Carbon, Carbon: Not tested, Harmony, Oxide/Umod, Oxide/Umod: Not tested |
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Vehicle auto lock
AutoDoors plugin integration: Prevents automatic door closing if a Door Closer is present
Code Lock unlock fix
Auto closing system, Door Closer
Default player setting data
Added translation files
Added custom vehicle compatibility
Code cleanup
Fixed: code lock/key lock position
Fixed: Integration with plugin: Automatic Authorization
Bug fix
Bug fix
Enabled sharing of Key Locks with team/clan members
New admin commands: /ul lockall - /ul unlockall - /ul removeall
Code Improvement
Fixed Code Lock position in custom entities
Added system for automatic lock placement: Auto lock
UI for the player to modify all his preferences for Auto lock
Possibility to enable or disable, by the player, the sharing of locks with clan/team members
Added new lockable entities: Chinese Lantern, Chinese Lantern White, Tuna Can Lamp, Lantern, Camp Fire, Cursed Cauldron, Skull Fire Pit, Jack O Lantern Angry, Jack O Lantern Happy
Update for the next Rust update (03/10/2024) for Forced Wipe. Don't update before!!!
Fix for new Rust update
Fix for Raidable Bases with custom entities
Update for the next Rust update for Forced Wipe. Don't update before!!!
Update for the next Rust update for Forced Wipe. Don't update before!!!
Fix Auto Lock plugins intergrations
Fix for lock and auto lock
Fix for Carbon framework
Fix lock for Pump jack
Added new lockable item: RHIB Storage
Automatic closing when placing a Key Lock
Integration with auto code plugins, ex: AutoCode, AutoCodeLock, etc...
Fix for Vending Machine and DropBox
Fixed Shop Front trade
Added support for: KeyLock
New configuration to set the player as owner when a Mining Quarry or Pump Jack is placed (also statistics)
Improved performance
Various fixes
Code refactoring
Fixed Pickup Entity
Fixed lock static mining quarry
Added new lockable entity: Pump Jack, Pump Jack Static
Fixed quarry toggled
Added lock for: Mining Quarry Static owned by the player
Added new Lockable entities: Frontier Bolts Single Item Rack, Frontier Horseshoe Single Item Rack, Frontier Horns Single Item Rack
Added new Lockable entities: Motorbike, Motorbike With Sidecar, Pedal Bike, Pedal Trike
Fixed issue that would sometimes consume Code Lock on prohibited entities
Fixed issue that allowed the use of Key Locks
Added new commands for administrators
Fixed loading of the Code Lock logo
Code refactor
Modular car lock improvement
Clan management improvement
Improved performance
Bug Fixed
Fixed Code Lock issue with Modular Car Lift
Better Unload Handler
Updated block for the Workbench with the new rust update of 06/06/2024
Fixed sales issue with Vending Machines and Dropbox
Improved Code Lock management
Bug fix
Enabled user roles to place Code Locks on enabled entities.
New configuration parameters: Requires Building Privilege to place Code Locks, Requires Building Privilege to place Code Locks in unowned vehicles, Allow deployment of Code Lock in vehicles owned by other players, Allow deployment of Code Lock in unowned vehicles, Allow pushing vehicles blocked by the Code Lock
Added new configuration parameters
Improved vehicle management
Added new entities that can be locked with Code Lock.
Added new entities that can be locked with Code Lock.
Code refactoring
Bug fix
Bug fix
Initial release
Initial release
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